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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 70974 times)
Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #60 - Mar 9th, 2016 at 6:41am
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I think my current version runs pretty bugfree now (for 227 at least), need to make an UT build yet and make some more tests with that. Plain lack some time.
  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #61 - Mar 24th, 2016 at 4:05pm
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new Version, download link first page.

Revision history: Color adjustments, Gamma adjustments, fixed Meshes always unlit, fixed some issues with fogging. Gamma won't affect desktop brightness anymore.
Hope new gamma implementation works out as expected. Happy testing and as usual- feedback welcome!
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #62 - Mar 24th, 2016 at 5:05pm
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Why the LightMode parameter was remove?
  
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #63 - Mar 24th, 2016 at 5:50pm
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re-uploaded due to a little shader bug.

sn260591 wrote on Mar 24th, 2016 at 5:05pm:
Why the LightMode parameter was remove?

It wasn't needed anymore and conflicting with new gamma and color Smiley
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #64 - Mar 25th, 2016 at 2:09am
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Unreal 227i version, please Cheesy
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #65 - Mar 26th, 2016 at 2:25pm
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lowenz wrote on Mar 25th, 2016 at 2:09am:
Unreal 227i version, please Cheesy

ironically it's more work to build a version for 227i (due to a lot of internal changes f.e. in DistanceFog) than building a version for UT. But I didn't forget it.

For UT: Fix for some drivers/graphic cards crashing on startup when trying to compile shaders with an uint error message. New download link on first page.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #66 - Mar 28th, 2016 at 7:20pm
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It would be awesome for a Linux build to be made as well. I can see this being the default render in 227.
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #67 - Mar 31st, 2016 at 6:13am
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #68 - Mar 31st, 2016 at 6:57am
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without checking in detail, I am sure UEngine one misses a good couple of requirements for such a piece of software yet, even in 227...
  

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[]KAOS[]Casey
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #69 - Mar 31st, 2016 at 4:34pm
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lowenz wrote on Mar 31st, 2016 at 6:13am:

no.

you have no idea how many people will come crying if that's implemented and enabled by default
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #70 - Apr 24th, 2016 at 6:35am
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XOpenGL1.0.0.7 is out.

Version 1.0.0.7: www.oldunreal.com/betatest/XOpenGL1.0.0.7_UT4.36.7z
Revision history: Fixed some fogging issues in combination with PolyFlags such as Masked, Translucent, Modulated. Some shader fixes. As a first renderer ever in UT (I think?) I added support for DetailTextures on Meshes (yes, also UT uses this quite some on Meshes originated in Unreal). Added "GenerateMipmaps" option, which will replace the original mipmaps with newly by OpenGL created mipmaps in order to improve visual quality, especially in SkyBoxes. However, still testing this feature, so it's false by default. Feedback welcome.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #71 - Apr 24th, 2016 at 2:18pm
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Smirftsch wrote on Apr 24th, 2016 at 6:35am:
XOpenGL1.0.0.7 is out.

Version 1.0.0.7: www.oldunreal.com/betatest/XOpenGL1.0.0.7_UT4.36.7z
Revision history: Fixed some fogging issues in combination with PolyFlags such as Masked, Translucent, Modulated. Some shader fixes. As a first renderer ever in UT (I think?) I added support for DetailTextures on Meshes (yes, also UT uses this quite some on Meshes originated in Unreal). Added "GenerateMipmaps" option, which will replace the original mipmaps with newly by OpenGL created mipmaps in order to improve visual quality, especially in SkyBoxes. However, still testing this feature, so it's false by default. Feedback welcome.

Did you change something in gamma management?
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #72 - Apr 24th, 2016 at 2:59pm
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not in this version, in the version before, why? Gamma is handled via shaders, so no conflicts and trouble anymore with desktop gamma like in old OpenGL renderers.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #73 - Apr 24th, 2016 at 5:30pm
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Smirftsch wrote on Apr 24th, 2016 at 2:59pm:
not in this version, in the version before, why? Gamma is handled via shaders, so no conflicts and trouble anymore with desktop gamma like in old OpenGL renderers.

Because with the "standard" UT brightness value (0.5) it's all more.....bright Cheesy
I set it to 0.2 with a Radeon 7850 (lastest drivers) and to 0.3 with a GeForce 750 Ti (the monitors are the same model with the same settings).
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #74 - Apr 24th, 2016 at 5:56pm
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yes, brightness is different compared to the other renderers, but it wouldn't match f.e. with glide or old d3d either, just take it that a new renderer also needs a new setup Smiley
  

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