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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 69191 times)
sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #30 - Feb 3rd, 2016 at 1:48pm
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Problems with mirrors (DM-Oblivion) and fog (DM-Fetid) still are. I also noticed that the lighting (only for bsp) are now darker.
  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #31 - Feb 3rd, 2016 at 2:54pm
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just checked the mirror again in DM-Oblivion and can't see anything wrong yet. Can you make a shot of this?
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #32 - Feb 3rd, 2016 at 3:17pm
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Mirrors are working well in DM-Oblivion for me too.
  

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #33 - Feb 3rd, 2016 at 6:22pm
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Smirftsch wrote on Feb 3rd, 2016 at 2:54pm:
just checked the mirror again in DM-Oblivion and can't see anything wrong yet. Can you make a shot of this?

Mirror looks the same as here http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1453909937/5#5
  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #34 - Feb 3rd, 2016 at 6:33pm
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that's more than weird, could you verify the version and the settings again? May want to try with NoBuffering=True option as well.
  

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sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #35 - Feb 4th, 2016 at 8:42am
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Nothing helps. I tried the default settings (except UseBufferInvalidation, because my video card is not supported OpenGL4) and NoBuffering=True.
  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #36 - Feb 4th, 2016 at 9:24am
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guess we have to go into details then. What card and driver version do you use?
  

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sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #37 - Feb 4th, 2016 at 10:56am
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Radeon HD4870, Catalyst 13.1.
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #38 - Feb 4th, 2016 at 4:00pm
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sn260591 wrote on Feb 4th, 2016 at 10:56am:
Radeon HD4870, Catalyst 13.1.

13.1? Why don't update to 16.1.1?

I have the newest (fixed) crimson catalyst with a 4850 card and it's OK (Win7SP1).
  

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #39 - Feb 4th, 2016 at 4:58pm
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lowenz wrote on Feb 4th, 2016 at 4:00pm:
sn260591 wrote on Feb 4th, 2016 at 10:56am:
Radeon HD4870, Catalyst 13.1.

13.1? Why don't update to 16.1.1?

I have the newest (fixed) crimson catalyst with a 4850 card and it's OK (Win7SP1).

Support for the 4000 series and older was ended in 2013.
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #40 - Feb 4th, 2016 at 5:12pm
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sn260591 wrote on Feb 4th, 2016 at 4:58pm:
lowenz wrote on Feb 4th, 2016 at 4:00pm:
sn260591 wrote on Feb 4th, 2016 at 10:56am:
Radeon HD4870, Catalyst 13.1.

13.1? Why don't update to 16.1.1?

I have the newest (fixed) crimson catalyst with a 4850 card and it's OK (Win7SP1).

Support for the 4000 series and older was ended in 2013.

Ooops, 4-870 Cheesy

Yes, I mean a 7-850 (my GPU).
  

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #41 - Feb 4th, 2016 at 5:20pm
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Updated to 1.0.0.4
fixed some problem with rendering PF_TwoSided, fixed some issue with DrawComplexSurface texturing (i.e. with DetailTextures). Some brightness adjustments
  

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Lightning_Hunter
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #42 - Feb 10th, 2016 at 9:42pm
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I just discovered this thread for the first time.  What exactly is better about XopenGL?  Does it make UT look better at all, or is it simply "modern" drivers that don't necessarily affect the appearance or performance at all?  I tried installing it and using it, but noticed immediately that the mouse lag was horrible with vsync enabled or on adaptive.  If I turn vsync off, the game runs at super speed.  I don't get this issue with UTGLR drivers.  Before I bother trying to fix these issues, I'm curious what makes these drivers worth the switch.
  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #43 - Feb 11th, 2016 at 8:54am
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I guess I should place something like "does this renderer make sense..." into the first post Tongue

Idea behind this is to have a modern renderer for the next generations of hardware. We currently don't know how good and how stable future OS and drivers will support old OpenGL1 or D3D9, it seems that this in some cases is already done on a per emulation basis. Also it seems that some systems already suffer miscellaneous problems with these older renderers, so I got already quite a couple of requests for this.

So, what does it CURRENTLY offer? Currently not really more or less than the old renderers do, well, except maybe that I added "fake bumpmap" support pretty similar to what D3D10 does already. You may can imagine, that writing such a thing is pretty nasty and it takes a while to rule out bugs or problems.
On my system for example it behaves pretty nice in benchmark situations with vsync off, but in gameplay adaptive works really smooth. Also although it doesn't seem to reach 700fps or something in default maps like the UTGLR's, it is more FPS stable in extreme complex situations.
However, I got already some reports that especially AA does severe performance trouble on both Intel and some AMD cards, while I am usually using mostly NVidia. So, yes, there is still some way to go and therefor I need people testing it and giving me feedback here. UTGLR's haven't been finalized in a few weeks either Smiley

Then, once this is running satisfying enough there are also chances for example to fix bugs which couldn't be solved with the older renderers or to add some new modern rendering features.


  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #44 - Feb 11th, 2016 at 10:53am
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I did tested the xopengl driver, did not modified a thing into advanced options, just strange if you use this driver the impression and speed you run is like you use a ums-spacemarine suit ???

Rubie
  

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