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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 72174 times)
sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #225 - Oct 24th, 2020 at 6:59am
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Zero Khan wrote on Oct 24th, 2020 at 5:21am:
For whatever reason, PreCache causes some textures to be pixelated.

This happens with other renderers as well.
  
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #226 - Oct 26th, 2020 at 6:15am
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sn260591 wrote on Oct 24th, 2020 at 6:59am:
Zero Khan wrote on Oct 24th, 2020 at 5:21am:
For whatever reason, PreCache causes some textures to be pixelated.

This happens with other renderers as well.


It does? Interesting.
Do you have a shot of this?
But could try with additionally having AlwaysMipmap and/or GenerateMipMaps enabled.
  

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sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #227 - Oct 26th, 2020 at 10:59am
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Smirftsch wrote on Oct 26th, 2020 at 6:15am:
Do you have a shot of this?

Here are the details https://github.com/OldUnreal/UnrealTournamentPatches/issues/64
  
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