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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 65994 times)
Psykosoma
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #195 - Apr 17th, 2020 at 7:41am
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hey I miss the option
OneXblending on xopengl.
it helps for seeing my crosshair on certain maps
  
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #196 - Apr 19th, 2020 at 7:56am
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this option changes blending in some way, so far I didn't have any needs for it, since XOpenGL works very different, it's no "update" of some sort for the UTGLR's.
What seems to be the problem?
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #197 - Apr 27th, 2020 at 7:09pm
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So I'm still remaining on this issue with the gamespeed. I don't want to bother, but this now is the most main target for me. I was disscussing with many people about that, they was telling me that my unreal is launched on all my CPUs so that was making problem in the speed of game. They told I need to download some .exe file and replace it with the default ut.exe. But it didn't help. Im not expert, Just with this question, could u make some magic and make in addition for renderer launch the environment in 1 cpu? Or all this is useless
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #198 - Apr 28th, 2020 at 8:15pm
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So I'm still remaining on this issue with the gamespeed. I don't want to bother, but this now is the most main target for me. I was disscussing with many people about that, they was telling me that my unreal is launched on all my CPUs so that was making problem in the speed of game. They told I need to download some .exe file and replace it with the default ut.exe. But it didn't help. Im not expert, Just with this question, could u make some magic and make in addition for renderer launch the environment in 1 cpu? Or all this is useless



Edit: if somethin, I'm about the older versions. On the newest as 1.1.0.0 I cannot play - too much lag
  
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #199 - May 3rd, 2020 at 9:11am
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indeed there is a speed fix which applies to some of these cases, you can try if it works for you by setting manually in task manager the cpu affinity to one core for the UT process (that's what the .exe you have been told does permanently).

I was pretty busy again the last weeks, need to find out yet why current version seems to perform that bad.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #200 - May 6th, 2020 at 11:37pm
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hi, this might be off related. The problem is that when i run the game on OpenGL or XOpenGL using the NVIDIA Graphics card, windows overlays stuff in the game (like a tooltip when changing sound, brightness, etc), and i believe the game is not picking the mouse input as its supposed to, whoever this doesnt happen when i run the game on the Intel Integrated Graphic Card, any idea on what might be the issue?. Thanks in advance
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #201 - May 14th, 2020 at 9:15am
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snakewarz wrote on May 6th, 2020 at 11:37pm:
hi, this might be off related. The problem is that when i run the game on OpenGL or XOpenGL using the NVIDIA Graphics card, windows overlays stuff in the game (like a tooltip when changing sound, brightness, etc), and i believe the game is not picking the mouse input as its supposed to, whoever this doesnt happen when i run the game on the Intel Integrated Graphic Card, any idea on what might be the issue?. Thanks in advance


First thing comes into mind when this issue appears in both old OpenGL and XOpenGL is the driver. What driver version are you using? Can't remember hearing about such a problem before.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #202 - May 22nd, 2020 at 8:03pm
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Any chance of compatibility with Rune or Deus Ex? Cheesy
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #203 - May 23rd, 2020 at 5:51am
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yes, it's portable, I'd just need more energy and time lately...
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #204 - Jun 7th, 2020 at 1:37pm
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Hello everyone, I installed UT 469, I am using opengl. When I turn off the game, my graphic in WIN stays bad(too bright). Does any1 got any idea, how to fix this issue? It never(almost) happend with previous UT versions... Thank you
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #205 - Jul 16th, 2020 at 1:09pm
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Classic Gamma Correction issue :p
  

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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