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Normal Topic Bot orders? Patroling, Ambushing... etc? (Read 1035 times)
Veil Morren
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Location: Gateway Station (Na Pali)
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Bot orders? Patroling, Ambushing... etc?
Nov 17th, 2015 at 12:00am
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Not sure if you guys noticed, probably yes, i hope  Smiley, on Unreal Editor 1, not patched, Bots had a property of "Order" under "Orders", where if the input was correct the bot would execute that order. After being patched by recent versions, the "Order" is removed. And it kinda sucks because most of my maps are Human complexes such as Laboratories, Space Stations, even a fricking' Bar somewhere on Earth!

It's like telling a SkaarjTrooper to patrol ("Patroling") a few patrolpoints, but instead, we'd order a Maletwobot to start patroling or hold it's position with "Ambushing" (if "OrderTag" is blank).

I'm asking for a script that enables the possibility of ordering bots again, for Unreal Editor 2.0 . Also, i don't know what's the script's language of programming, is it C++? If not, which one is it? Out of curiosity.

Smiley  Smiley
  

"War does not determine who is right - only who is left."
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gopostal
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Re: Bot orders? Patroling, Ambushing... etc?
Reply #1 - Nov 17th, 2015 at 12:43am
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It's all done in UScript.

I don't think many people really get into the intricacies of bot AI. I know Higor understands that quite well. He even scripted his own bot classes and they can do some amazing things. You might message him here or at ut99.org and explain what you want. He's given to very detailed explanations with examples and help for you to follow.
  

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Veil Morren
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Re: Bot orders? Patroling, Ambushing... etc?
Reply #2 - Nov 17th, 2015 at 3:13am
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Thanks for the reply, gopostal. I'm familiar with C# and some things i could understand, some i couldn't. But i find it interesting. And thanks again, i might do that.  Smiley  Smiley
  

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gopostal
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Re: Bot orders? Patroling, Ambushing... etc?
Reply #3 - Nov 17th, 2015 at 2:43pm
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I'm just the opposite of you. I'm learning C now but have history in UScript for a long time. I think you'll find the learning curve to not be as steep as you think.

If it's something you might want to try your hand at I'd be happy to meet you in a TS and answer questions you might have. We can always use another coder if it's something that intrigues you.
  

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but we're all going to die one day
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