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Hot Topic (More than 10 Replies) [HP1] The Philosopher's/Sorcerer's Stone (Read 6367 times)
Smirftsch
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[HP1] The Philosopher's/Sorcerer's Stone
Jul 16th, 2015 at 6:36am
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Wikipedia:
https://en.wikipedia.org/wiki/Harry_Potter_and_the_Philosopher%27s_Stone_(video_...

Developer:
KnowWonder

Engine version:
433 (Unicode)

General Info:
http://harrypotter.wikia.com/wiki/Harry_Potter_and_the_Philosopher%27s_Stone_(vi...
http://harrypotter.wikia.com/wiki/Harry_Potter_and_the_Philosopher%27s_Stone_(PC...

Official Patch:
http://coding.hanfling.de/launch/mirror/hp-update-eng.exe

The Cutting Room Floor:
https://tcrf.net/Harry_Potter_and_the_Sorcerer%27s_Stone_(Windows,_Macintosh)

Notes:
Game does not include an UnrealEd/UCC, but does include an Editor package.
Game is singleplayer only, but includes an IpDrv/IpServer package.
Game sources were not partially stripped unlike in later KnowWonder games (HP2, BB, HP3).

Editing Notes:
There is a port of UnrealEd 2.1 available at http://harrypottereditor.net/
ScriptSource and UCC is available at http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1445541914
« Last Edit: Feb 4th, 2017 at 12:37pm by han »  

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Solid_Snake FirePhoenix
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Re: The Philosopher's/Sorcerer's Stone (HP1)
Reply #1 - Aug 2nd, 2015 at 12:16am
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I have this game and nerf arenablast lol I never knew ho and the ss was an unreal engine game!
  
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CleverCaviar
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Re: The Philosopher's/Sorcerer's Stone (HP1)
Reply #2 - Oct 19th, 2015 at 7:59am
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Hello.

I can make a new topic if that's preferred.

Has anyone had any joy getting the first three Harry Potter games working on Windows 10 64bit? 

A Youtube link with someone detailing their issues with the first game: https://www.youtube.com/watch?v=7m9z-Ba764c

Any help appreciated, quite a few of these Unreal 1 engine games are giving me grief: DS9 fallen, KHG.
  
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han
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Re: The Philosopher's/Sorcerer's Stone (HP1)
Reply #3 - Oct 19th, 2015 at 12:30pm
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Try disabling DEP or adding an exception for the game.

If that doesn't work, nopaste the log files.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Smirftsch
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Re: The Philosopher's/Sorcerer's Stone (HP1)
Reply #4 - Oct 20th, 2015 at 6:49am
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yes, only can repeat this, obviously not often enough- always need logfiles to make any judgement at all. Can use some pastebin or if you want to copy it in here, please use the # symbol in the forum's texteditor to make it "Code".
  

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CleverCaviar
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #5 - Feb 3rd, 2016 at 2:50pm
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Much, much later... (I forgot to provide any update sorry), I got HP1 working, in Windows10, 64bit. The fix it seems is to use a nocd crack (or other, more legit ways of removing SecuROM/SafeDisc etc from the exe). If such advice falls afoul of forum rules, my apologies in advance and if a mod could remove the post, that'd be appreciated.

I honestly thought I'd tried this when I posted (when I did buy games on discs, it was the first thing I did), but I must have got mixed up.

Not tried the other HP Unreal games, yet. Got other issues with DS9 and KHG to solve also.

  
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Victor Delacroix
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #6 - Feb 6th, 2016 at 12:28pm
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CleverCaviar wrote on Feb 3rd, 2016 at 2:50pm:
Much, much later... (I forgot to provide any update sorry), I got HP1 working, in Windows10, 64bit. The fix it seems is to use a nocd crack (or other, more legit ways of removing SecuROM/SafeDisc etc from the exe). If such advice falls afoul of forum rules, my apologies in advance and if a mod could remove the post, that'd be appreciated.


I think it no longer does as per the U.S. law which is pretty much enforced globally via the DMCA (Digital Millennium Copyright Act) - last I heard it recently got an update. It is now legal to use cracks if the protection isn't supported by modern operating systems. Thank the gods for this much-needed update because frankly, it's idiocy when a protection system is disabling a legit user from running the game. Quite simply put: if SafeDisc or SecuROM or god forbid StarForce disallows you from running software on current OS, you don't need to feel bad or shady by applying a crack on your legally purchased game.
  
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #7 - Feb 6th, 2016 at 6:32pm
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Regardless if the OS supports it or not the DRM is made to prevent pirates from using the software, if I have any issues with games I own because of cracks I just crack them anyway. As long as you're not then giving away the crack and game to someone else who doesn't legitimately own the game you're fine.

That said, I don't think anyone even still sells this game so it's already in a legal grey area for support/sales..
  
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #8 - Jun 10th, 2016 at 8:49pm
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Interesting. I'll have to check this out.
  
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Victor Delacroix
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #9 - Jun 11th, 2016 at 7:31am
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harrypottereditor.net no longer opens - any mirrors?
  
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #10 - Jun 28th, 2016 at 2:54am
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I found the editor D. It's an exe but I scanned it then installed it on my backup computer. Seems to be legit and didn't do anything weird. If you still want it drop me an email and I'll send it to you.

BTW it looks like the editor forces you to use 227h.
  

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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #11 - Jun 28th, 2016 at 5:18am
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KoopsHarryPotterEditor.exe works
but it is bizzare if you go into the technical details of how it works.,
some day i will do a write up ,
its  clever the  use of proxy files / paths/dummy files/modified core  to have a editor that works with a totally different game, just to bad it uses a obsolete build of a a unofficial patch.
  

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gopostal
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #12 - Jun 28th, 2016 at 12:58pm
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My wife came up yesterday and said "You know, I never finished the first HP game? I wish I had." So I went and got it for her and put it on her laptop. Man, that game did not age well....

Anyway the directory structure looked just like a mod would so I started opening the packages. The music is very good, in fact it's all pretty good. I'm surprised that no one has posted the resources. Did you ever do that B or just see if you could open it?
  

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BobIsUnreal
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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #13 - Jun 28th, 2016 at 11:19pm
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anim for that are not exportable iirc   the model format is a custom hybrid.,
only static models( witch is what makes the editor amusing- it uses a set of dummy models for placement and the original game models with the same object names are called during play,

i think all the texture files work out of the box , but i cant recall.
the map i exportred had some bsp issues , and without the models for deco its kinda boring/nonsencable
  

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Re: HP1: The Philosopher's/Sorcerer's Stone
Reply #14 - Jun 29th, 2016 at 1:49am
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You want me to ask Gildor to see if he would update UModel to convert them?
  

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