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Sticky Topic Disney's Brother Bear (Read 4332 times)
Smirftsch
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Disney's Brother Bear
May 11th, 2015 at 8:45am
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Wikipedia:
https://en.wikipedia.org/wiki/Disney%27s_Brother_Bear_%28video_game%29

Developer:
KnowWonder

Engine version:
433 (Unicode)

Some nice read about how to enable debug mode, remaining contents of the previous KnowWonder games titles.
https://tcrf.net/Disney%27s_Brother_Bear_%28Windows%29
« Last Edit: Oct 22nd, 2015 at 12:25am by han »  

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han
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Re: Disney's Brother Bear
Reply #1 - May 11th, 2015 at 9:53am
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Engine history:
It looks pretty much like it is technically be the third KnowWonder harry potter game, and seems to be just slightly adjusted to fit the needs for Brother Bear.
They use a heavily modified UE1, with tons of harry potter related changes applied to Engine package.

Editing Brother Bear:
Biggest downside is that there is neither an UCC, UnrealEd included but the Editor package. So i made up an UCC which can be used for that game, so one can use the make, batchexport, etc. commandlet.

An even bigger downside is that the UnrealScript sources were stripped out most packages, while it was just kept for Core, Engine and Editor package and using some trick to hooked in a wrapper around the class exporter, so i succeded in extracting their source using batchexport. Also I can extract the defaultproperties for the classes with stripped source, which could be combined with some 3rd party decompilation tool.
Best way to start is probably trying reconstruct the source out of the UWindow.u, as for this package sources exist in other games, so it should be reasonable to do so.

So why I'm talking and doing stuff for that game? It has simply some beautiful assets and i like the overall style of the game. Also it has pretty good lipsynch, skeletal animations, etc. and the trees and bushes do really look great for an UnrealEngine 1 game. So the tricks they used for making these could probably be applied to other UE1 games mods.

I'll upload later the UCC and the source/defprop source i already extracted.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Re: Disney's Brother Bear
Reply #2 - May 12th, 2015 at 12:27pm
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Not at my PC at the moment, but has anyone tried to give it the umodel treatment yet? If it doesn't work, I'll try ask gildor to add support.
  
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Re: Disney's Brother Bear
Reply #3 - May 14th, 2015 at 7:55am
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Quote:
This software is a trade secret of Epic MegaGames, Inc. and Erik de Neve.
Use of this software is only permitted under the Unreal non-disclosure and
licensing agreements.  All distribution prohibited.
Please report any violations to help@epicgames.com.


BRIGHT was a "trade secret"...?
  

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Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Re: Disney's Brother Bear
Reply #4 - Jan 11th, 2017 at 1:30pm
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Did you upload the ucc/stuff yet for this btw?
  

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han
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Re: Disney's Brother Bear
Reply #5 - Jan 11th, 2017 at 10:25pm
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Nope, not yet. Actually haven't really touched it since.

I think headers would be more or less okay for a release, not great, but a start. The OpenGLDrv src i have in there still misses distance fog implementation.

Otherwise it would be nice to have a decompiler for the unrealscript there. ~
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Leo T_C_K
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Re: Disney's Brother Bear
Reply #6 - Jan 12th, 2017 at 11:54am
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han wrote on Jan 11th, 2017 at 10:25pm:
Nope, not yet. Actually haven't really touched it since.

I think headers would be more or less okay for a release, not great, but a start. The OpenGLDrv src i have in there still misses distance fog implementation.

Otherwise it would be nice to have a decompiler for the unrealscript there. ~

Alright. Yes indeed it would have. Does unrealed work with this after one copies it or not at all btw? I didn't try. I have found a czech localized version only, though I'd actually prefer it in english but there was no way to switch the language unfortunately for the release I have.

It does btw include czech voiceacting, czech splash screen logos and all. 

EDIT: Editor does crash :/
  

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Re: Disney's Brother Bear
Reply #7 - Jan 13th, 2017 at 10:54am
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zeur remarks:

Leo T_C_K wrote on Jan 12th, 2017 at 11:54am:
czech voiceacting


No Karel in there, though Sad
  

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Re: Disney's Brother Bear
Reply #8 - Jan 13th, 2017 at 10:31pm
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Regarding the editor, at least for Nerf a replacement editor ui is certainly needs to happen this year. However it is a bit vague about what changes have been done to the Editor.dll code while UnrealEd2 UI was added to the engine, so there might be some subilities to work around or find different ways to access the stuff.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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