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Normal Topic Unreal Editor, how to permernly change weapon trates (Read 1584 times)
redgrape501
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Unreal Editor, how to permernly change weapon trates
May 8th, 2015 at 10:01pm
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you face off a brute and afuer you kill it you wonder "God what if I wanted my Automag to fire the same projectiles as the brute it woule be 72 times more powerful it can even gat up a woodpekcer into gibbits and that woodpecker can gat me with the chnged Automag" but you bring this up "but how do I keep it?"
  
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Smirftsch
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Re: Unreal Editor, how to permernly change weapon trates
Reply #1 - May 9th, 2015 at 7:00am
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This Topic was moved here from Unreal General Forum [move by] Smirftsch.
  

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Smirftsch
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Re: Unreal Editor, how to permernly change weapon trates
Reply #2 - May 9th, 2015 at 7:03am
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you can subclass the weapon, then use the subclassed weapon with modified defaults in your map and save everything either into a separate package or if you want to keep it all in one, into MyLevel.
  

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[]KAOS[]Casey
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Re: Unreal Editor, how to permernly change weapon trates
Reply #3 - May 9th, 2015 at 10:09pm
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This one is pretty easy to do.

For primary fire all you need to do is set bInstantHit false, and the projectileclass to bruteprojectile and you're done. (This does not work for altfire, you need to edit code)

This can be done in game with a bind, too, so you don't need to use a mod; but its not permanent.
  
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redgrape501
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Re: Unreal Editor, how to permernly change weapon trates
Reply #4 - Jun 16th, 2015 at 9:40pm
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and how do I make sure it fires the same projectile when i go from level to level
  
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Smirftsch
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Re: Unreal Editor, how to permernly change weapon trates
Reply #5 - Jun 17th, 2015 at 11:33am
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for that you need would have to edit each single level you want to have it, or better, a mod which changes the weapon at each levelstart
http://www.oldunreal.com/wiki/index.php?title=Scripting_/_Modding might be a place to start and here are some tutorials http://www.oldunreal.com/editing.html - I guess everything needed is covered there.

  

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