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Very Hot Topic (More than 25 Replies) SDL2Drv & SDL2Launch (Read 12108 times)
Smirftsch
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Re: SDL2Drv & SDL2Launch
Reply #30 - May 23rd, 2015 at 6:13am
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I'll give it some priority
  

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Smirftsch
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Re: SDL2Drv & SDL2Launch
Reply #31 - May 26th, 2015 at 6:25am
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ok, made some tests with it, the error message was absolutely not helpful, so I started it with UnrealLinux.bin -log to get more information, with that additional parameter it started up fine
Quote:
./UnrealLinux.bin -log

Creating root window: UMenu.UMenuRootWindow
1161.5ms Loading: Package UWindowFonts
[SSR-GLInject] Warning: glXSwapBuffers called without existing frame grabber, creating one assuming window == drawable.
[SSR-GLInject] [GLXFrameGrabber 1] Created GLX frame grabber.
[SSR-GLInject] [/dev/shm/ssr-channel-smir/video-2207821110-23753-glx0001-UnrealLinux.bin] Created video stream.
[SSR-GLInject] OpenGL version = 3.0 (3.0 Mesa 9.2.5).
[SSR-GLInject] [/dev/shm/ssr-channel-smir/video-2207821110-23753-glx0001-UnrealLinux.bin] frame size = 800x600.
OpenAL: playing flyby Flightcastle (Impulse Tracker 2.14v3 IT 1.00)
appRequestExit(0) Closing by request: QUIT
No localization: SDLLaunch.General.Exit (int)

strange enough, it seems to work without any trouble and always if starting like that. Could you try it?
  

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shoober420
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Re: SDL2Drv & SDL2Launch
Reply #32 - Mar 29th, 2016 at 3:16pm
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It was very wise to go with SDL2, since like you said, its cross platform. NVIDIA has recently released drivers that support Wayland, which is a big step for everyone migrating to Wayland. X.Org is so old and has many security vulnerabilities, that Wayland is the future for the Linux desktop. SDL2 now defaults to Wayland, so its a great decision to stick with SDL2.

By the way, what is the state of Unreal using SDL2?
  
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Smirftsch
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Re: SDL2Drv & SDL2Launch
Reply #33 - Mar 30th, 2016 at 8:47am
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its quite annoying right now, I am having a couple of problems with screen resize and handling currently. But in the last weeks I was fully busy with windows builds and xopengl (which is working in SDL2 too), so things may have changed already in between.
  

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Re: SDL2Drv & SDL2Launch
Reply #34 - Jun 22nd, 2018 at 1:58pm
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What's the current status of the project? How can I test it on Linux with UT and Unreal? There is also a SDL Compatibility Library that translates SDL 1.2 into SDL 2.0, however as UT uses SDL1.1, it doesn't function with UT.

https://github.com/MrAlert/sdlcl
  
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Smirftsch
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Re: SDL2Drv & SDL2Launch
Reply #35 - Jun 23rd, 2018 at 6:16am
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It's pretty stable and almost fully functional aside some minor glitches and it's integrated in the latest Unreal 227j build, which is available only internally so far for the betatesting.

I have no direct plans at the moment to build it into UT, since it's codebase is ancient and only updating the Linux build for SDL2 doesn't make much sense- or rather- I lack the time to right now.
  

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