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Normal Topic Player mesh (Read 1351 times)
Akyra
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Player mesh
Oct 25th, 2014 at 8:56pm
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I have big problem. Player mesh no see in mirror or marble floor or wall...When I define OwnerNoSee, but Mesh is see as same 3rd view..it is no goog for first person view, but I don now how define camera on skeletal bone attach..U2 dont same us UT2004 or Rune...ufff
  
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Hellkeeper
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Re: Player mesh
Reply #1 - Oct 25th, 2014 at 9:09pm
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I don't get a word of what you're saying. I don't know what your native language is, but at that point it might be better to have post directly in it or have someone translate your question because... What ?

The only part I could get is

Quote:
Player mesh no see in mirror or marble floor or wall.

This is normal because the player's mesh is not rendered in first person view. Also, realtime reflections do not exist in Unreal 2. The best approximation you can achieve is a cubemap which is fixed (so you can never see anything moving init) or using a realtime camera rendering to a texture, which is highly imperfect and ressource-intensive.
  

You must construct additional pylons.
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Akyra
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Re: Player mesh
Reply #2 - Oct 26th, 2014 at 10:49pm
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Mirror I solved the long. In instructions are described portals and another form. But sometimes Epic even he does not know what can do their engine.Smiley As on mirror and marble in Engine 2? Easy as Engine 1.

Open Wall or Floor properties and tick Invisible and Mirror .... and you have a mirror...

For Marble You must use Final Blend texture ... so easy as Engine 1..Smiley
Interesting is, that it can be: Use Stencil - False..Smiley Sometime in some forum wrote...that Use Stencil must True..in Unreal 2 dont must..

First person view model in mirror is in Postal and in Devastation game...but ut2004 and Unreal 2 isnt, why?..I dont now..I experiment with RenderBoundFactor..and OwnerNoSee...but was saw legs..Sad
  
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