else if (DesiredClass ~= "BlobletPL")
SpawnClass = class'BlobletPL';
else if (DesiredClass ~= "GasbagPL")
SpawnClass = class'GasbagPL';
else if (DesiredClass ~= "GiantGasbagPL")
SpawnClass = class'GiantGasbagPL';
else if (DesiredClass ~= "IceSkaarjPL")
SpawnClass = class'IceSkaarjPL';
else if (DesiredClass ~= "KrallElitePL")
SpawnClass = class'KrallElitePL';
else if (DesiredClass ~= "QueenPL")
SpawnClass = class'QueenPL';
else if (DesiredClass ~= "SkaarjAssPL")
SpawnClass = class'SkaarjAssPL';
else if (DesiredClass ~= "SkaarjBerPL")
SpawnClass = class'SkaarjBerPL';
else if (DesiredClass ~= "SkaarjGunPL")
SpawnClass = class'SkaarjGunPL';
else if (DesiredClass ~= "SkaarjInfPL")
SpawnClass = class'SkaarjInfPL';
else if (DesiredClass ~= "SkaarjLoPL")
SpawnClass = class'SkaarjLoPL';
else if (DesiredClass ~= "SkaarjOffPL")
SpawnClass = class'SkaarjOffPL';
else if (DesiredClass ~= "SkaarjPL")
SpawnClass = class'SkaarjPL';
else if (DesiredClass ~= "SkaarjScPL")
SpawnClass = class'SkaarjScPL';
else if (DesiredClass ~= "SkaarjSniPL")
SpawnClass = class'SkaarjSniPL';
else if (DesiredClass ~= "SkaarjTPL")
SpawnClass = class'SkaarjTPL';
else if (DesiredClass ~= "SkaarjWPL")
SpawnClass = class'SkaarjWPL';
else if (DesiredClass ~= "StoneTitanPL")
SpawnClass = class'StoneTitanPL';
else if (DesiredClass ~= "TitanPL")
SpawnClass = class'TitanPL';
else if (DesiredClass ~= "WarlordPL")
SpawnClass = class'WarlordPL';
so skarlord would be jmdm.SkaarjLoPL
it worked for me

i saw nothing in the mod that would let you select a pawn by simply changing your name , so maybe somthing is missing , but it could be done as a separate mutate easily probably , i would have to look into that
also to note there is a nasty access none script error in the monsterplayer class that i need to look into as some point
ScriptWarning: SkaarjLoPL thesunspire.SkaarjLoPL (Function JCoopZ1.jzPlayerPawn.=:001C) Accessed None 'jCoopZGame' but other then spam , shoulnt be a big issue atm it stems from the fact that jcoopz1 is obfuscated..