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Normal Topic How to save textures to level directly.. (Read 1410 times)
Yautja (Predator)
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Michael Uhl

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How to save textures to level directly..
May 29th, 2014 at 1:00am
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How can I save Texture files to the map directly without having an external .utx file? I though it was Package: MyLevel, but when I did this, my level didn't save, even when forcing to save as save as. It was really strange, then when I ran the level it put me in a previous iterations of my saves and not the level with the new textures in it... Any help would be great!
  

someone else got the Predator username, but I've been lurking around unreal for 11 years as that name
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)Leela(-[otS]-
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Re: How to save textures to level directly..
Reply #1 - May 29th, 2014 at 3:25am
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Hi Smiley

When you import a texture to MyLevel you don't need to save the MyLevel Package. The imported texture/s will automatically be saved with the map.
Of course only the textures which are used somewhere in the map. Imported textures which are not used will not be saved with the map.
  
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Soulless Automaton

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Re: How to save textures to level directly..
Reply #2 - May 29th, 2014 at 7:54am
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Do not save mylevel! By creating an actual mylevel package, you break all the maps which actually rely on it!
As Leela pointed out, Mylevel will automatically delete unused resources when closing the editor. Otherwise, it works as intended.
  

You must construct additional pylons.
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