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Normal Topic Food-for-Thought - Multisong Map Playlists (Read 2609 times)
Amaroq Clearwater
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Food-for-Thought - Multisong Map Playlists
May 27th, 2014 at 5:25am
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You know what would be really swell? Being able to set a map or MusicEvent to load one of multiple different songs (up to four.) This could add a lot of additional music variety.

For instance, if you were to take a modified version of Deck16, and load in four songs:
Playlist 0: DigSh (Sequence 1)
Playlist 1: K_Vision (Sequence 0)
Playlist 2: Boundry (Sequence 1)
Playlist 3: GoDownUT3 (Ogg)

Then every time that you load that map, one of those four songs would play, but it would be different each time. You could also do something similar with MusicEvents so that each time the same MusicEvent is triggered a different song might play.

You could even do this to give the Entry/Local map different music every time you load it. Like the idea?
« Last Edit: Dec 4th, 2014 at 11:54pm by Amaroq Clearwater »  

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gopostal
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Re: Multi-song maps
Reply #1 - Jun 12th, 2014 at 11:18pm
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You could accomplish this via mod pretty easily. Build an array of songs then apply chosen items of that array to named maps, allowing the mod to randomly choose one of the map's assigned musics.
  

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Amaroq Clearwater
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Re: Multi-song maps
Reply #2 - Jun 13th, 2014 at 10:06pm
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Mod as in a mod to the game, or instructions within the module?
  

Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*

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"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
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dustinechoes849
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Re: Food-for-Thought - Multisong Map Playlists
Reply #3 - Apr 5th, 2016 at 7:29am
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That would be really nice Cheesy

Maybe the StochasticTrigger could be used?

I'm gonna try that now, I'll tell ya how it goes Cheesy Cheesy Cheesy
If I figure it out, I'll post a tutorial.
  


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dustinechoes849
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Re: Food-for-Thought - Multisong Map Playlists
Reply #4 - Apr 5th, 2016 at 8:12am
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Not exactly 100% what you were looking for, but...
I made a map that will either play the castle flyby attract intro music, or Shared Dig.

[url]https://onedrive.live.com/redir?resid=FF0B1CAA0E78B281!43481&
authkey=!AOrDiveYAYoC5kk&ithint=file%2cunr[/url]

Use as a base for projects if you want. You can add as many songs as you want with it.

Edited:
I made it with UnrealED 2.1  Wink

You could also just use this trigger someone made: https://wiki.beyondunreal.com/Legacy:RandomTrigger

mine doesn't require any unreal script banter, so I guess mine has a purpose still, sorta
« Last Edit: Apr 6th, 2016 at 11:20am by dustinechoes849 »  


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gopostal
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Re: Food-for-Thought - Multisong Map Playlists
Reply #5 - Apr 5th, 2016 at 12:14pm
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You are welcome to the Jukebox that is in my hub map too if you want. It's super simple to set up and you can copy it into your map anywhere you like. The added bonus for that is you can let the players change the music as they want any time they want. I have a couple set up in the hub and I swap out the songs every so often.

80's hair bands rule, just sayin'.
  

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dustinechoes849
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Re: Food-for-Thought - Multisong Map Playlists
Reply #6 - Apr 5th, 2016 at 5:21pm
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gopostal wrote on Apr 5th, 2016 at 12:14pm:
You are welcome to the Jukebox that is in my hub map too if you want. It's super simple to set up and you can copy it into your map anywhere you like. The added bonus for that is you can let the players change the music as they want any time they want. I have a couple set up in the hub and I swap out the songs every so often.

80's hair bands rule, just sayin'.


probably more efficient than my horrible cluster of triggers and junk haha  Grin


gopostal wrote on Apr 5th, 2016 at 12:14pm:
80's hair bands rule, just sayin'.
  


don't bother trying to message me over AIM, I haven't used that in years lol
I have a Discord, the number thingie is #6413
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