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Very Hot Topic (More than 25 Replies) ALAudio for UnrealTournament - development and links (Read 63122 times)
sn260591
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Re: ALAudio for UnrealTournament - development and links
Reply #75 - Nov 4th, 2015 at 7:56am
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Any news?
  

Sorry for my bad English
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #76 - Nov 5th, 2015 at 6:06pm
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OpenALSoft 1.17 is coming soon so that the new HRTF programming extensions to enable/disable it with a switch is officially available.

new option:
HRTFRequest
-Autodetect
-Enable
-Disable

then I'll make a new update for all games.
  

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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #77 - Nov 27th, 2015 at 5:41pm
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uploaded version 2.2 with HRTF support and new OpenALSoft 1.17.0
Check the first post for details and download link.
  

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UnrealGGecko
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Re: ALAudio for UnrealTournament - development and links
Reply #78 - Nov 27th, 2015 at 9:10pm
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I like that in some maps I can hear echos with these (ok... tbh I forgot if it were these or the nultimedia patches... darn memory) Tongue ... really cool!

Downloading this now, but I'm not sure when I'll have time to check it out.
  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #79 - Nov 28th, 2015 at 6:06am
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these echoes- or reverb to be more precise, was- or is- already in galaxy, but it seems it broke in between or was maybe even crippled by purpose somewhere between Unreal 224 and 226 and taken over that way to UT (or well, maybe broken there and backported to 226 then to keep the timeline in correct order). From what I remember it was never fully restored.
So it only does what mappers really had in mind when creating these maps.
  

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Karbofos
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Re: ALAudio for UnrealTournament - development and links
Reply #80 - Dec 9th, 2015 at 11:49pm
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Is it possible to add support Creative EAGLE EAX patch?
eaxutsys.exe = UT\System\EaxMan.dll & UT\System\Galaxy.dll
uteaxctf.exe = UT\Eal\CTF-MapName.eal (9 library)
uteaxdm.exe  = UT\Eal\DM-MapName.eal (24 library)
at least v436 has support EAX for 33 maps through Galaxy, better then nothing
  Roll Eyes

----------------

Sorry for breaking your post, I actually wanted to quote it. --han
« Last Edit: Dec 10th, 2015 at 3:58pm by han »  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #81 - Dec 10th, 2015 at 7:20am
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Oh sorry, I forgot to set the XP compatibility flag in compiler for 1.17.0. But well, 1.17.1 seems to be coming soon, will make another update then.

As for UT EFX- without promising anything, maybe there is a way to grab the EAX effects values somehow out these maps and make them usable. This may or may not be feasible, but I'll have a look.
  

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han
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Re: ALAudio for UnrealTournament - development and links
Reply #82 - Dec 10th, 2015 at 3:59pm
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Karbofos wrote on Dec 9th, 2015 at 11:49pm:
Is it possible to add support Creative EAGLE EAX patch?
eaxutsys.exe = UT\System\EaxMan.dll & UT\System\Galaxy.dll
uteaxctf.exe = UT\Eal\CTF-MapName.eal (9 library)
uteaxdm.exe  = UT\Eal\DM-MapName.eal (24 library)
at least v436 has support EAX for 33 maps through Galaxy, better then nothing
  Roll Eyes

Is there any documentation about EalMan.dll and/or the eal files available (despite that they are apperently RIFFs)?
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Karbofos
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Re: ALAudio for UnrealTournament - development and links
Reply #83 - Dec 10th, 2015 at 11:15pm
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not much, but...  Wink
http://www.image-share.com/ipng-3117-37.html

19356 Kb => EAX v2.0 SDK, specifications, EAGLE v2.0 (Environmental Audio Librarian Editor), & EAX-AC3 extension for OpenAL, by Creative Labs
http://websound.ru/mirrors_local.php?file=programming/libs/sdk/eax.zip
or
http://websound.ru/libs_r.htm
  
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han
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Re: ALAudio for UnrealTournament - development and links
Reply #84 - Dec 10th, 2015 at 11:35pm
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Looks like everything we would need. Thanks.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Dr.Flay™
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Re: ALAudio for UnrealTournament - development and links
Reply #85 - Dec 14th, 2015 at 5:13am
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I spent ages looking for the system that created the profiles.
No wonder I could not find it. Stupid name.
Finally we get to replicate the profiles in thee new system  Cool

Thankyou very much
  
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Rocky
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Re: ALAudio for UnrealTournament - development and links
Reply #86 - Dec 30th, 2015 at 5:07pm
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Downloaded latest version and got kicked from a server:


I guess this much be server's problem??
  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #87 - Dec 30th, 2015 at 8:18pm
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Smirftsch wrote on May 9th, 2014 at 5:51am:
Note that the usage of this version online can cause anticheat protected servers to kick you.


The server doesnt know this package (yet) and assumes it may be a hack. All you can do is to mail the server admin and ask for whitelisting it.
  

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maru
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Re: ALAudio for UnrealTournament - development and links
Reply #88 - Feb 24th, 2016 at 5:38pm
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Quote:
The server doesnt know this package (yet) and assumes it may be a hack. All you can do is to mail the server admin and ask for whitelisting it.


Hello, which command or procedure an admin should do to whitelisting the file ? (in this case ALaudio.dll)

Thank you for help!
  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #89 - Feb 24th, 2016 at 5:41pm
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I am not familiar with current anticheat solution for UnrealTournament, but it depends on what anticheat system you use, there is no "general" way to do so.
  

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