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Very Hot Topic (More than 25 Replies) ALAudio for UnrealTournament - development and links (Read 69939 times)
Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #60 - Aug 5th, 2015 at 9:49am
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strange, for me both links seem to do.
Anyway, thanks for the feedback, that it is working on my machine doesn't necessarily always mean it does for everyone else Smiley
  

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sn260591
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Re: ALAudio for UnrealTournament - development and links
Reply #61 - Aug 5th, 2015 at 4:34pm
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Well, with the new version no longer crash Smiley
But I still can't disable sound attenuate.
  

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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #62 - Aug 6th, 2015 at 8:33am
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My fault, when fixing this crash I only checked quickly if it is working, not if it can be disabled, somehow I had it wrong in mind. Fix coming soon, sorry for inconvenience.
  

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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #63 - Aug 8th, 2015 at 11:11am
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Re: ALAudio for UnrealTournament - development and links
Reply #64 - Aug 8th, 2015 at 4:49pm
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Problems with attenuation aren't present more, thanks.
  

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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #65 - Aug 9th, 2015 at 10:47am
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had to re-upload, forgot some nasty log, please download again.
  

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Re: ALAudio for UnrealTournament - development and links
Reply #66 - Aug 10th, 2015 at 11:43pm
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hi again.

caught a bug with the latest openal 1.9 version:

saving game on map 24 from Operation Na Pali (NP24MClane.unr) leads to a corrupted save. loading the save that was made on this map produces critical error with the following log:

Quote:
Log: LoadMap: ..\Save\Save23.usa?Name=Seraph?Class=OldModels.OldModelsMaleOne?team=255?skin=Ma
le1SkinsUTHiddenUnrealI.Avatar?Face=?Voice=BotPack.VoiceMaleOne?OverrideClass=?l
oad
DevMusic: ALAudio: Unregister music: Music utmenu23.utmenu23
Critical: FWaveModInfo::ReadWaveInfo
Critical: callingGetPerioid
Critical: 1
Critical: FSoundData::Load
Critical: TLazyArray<<
Critical: USound::Serialize
Critical: LoadObject
Critical: (Sound Save23.OneShot.np20mclane1 7074198==7074198/7258644 7074191 8)
Critical: ULinkerLoad:Tonguereload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Engine.Level None.MyLevel ..\Save\Save23.usa)
Critical: LoadLevel
Critical: UGameEngine::LoadMap
Critical: UXC_GameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: ALAudio: libxmp subsystem shut down.
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/11/15 02:12:05


an example of corrupted save file: https://drive.google.com/file/d/0B9SGXU6l13PrRnpJbjJ1WWx1c1k/view?usp=sharing

this save corruption only happens when openal is used.

regarding the uniprocessor mode issue: seems like it's not gone completely at least on my system, cause the game still hangs or closes sometimes after an attempt to open main menu from the cityintro sequence. this doesn't happen each time though, only once per 7 - 10 launches. similar hangs also rarely happen on loading saves.
  
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han
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Re: ALAudio for UnrealTournament - development and links
Reply #67 - Aug 11th, 2015 at 2:43am
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Can you test if the issues still happen when you set UseDigitalMusic=False?
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #68 - Aug 11th, 2015 at 6:14am
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FWaveModInfo::ReadWaveInfo that's really interesting one, since this is not even in OpenAL Tongue - will try that o n this map, I'm pretty sure its no "inside" problem of AL, but something crippled, maybe in the map, which is plain not caught. Either way this needs to be fixed.

The hang - how long is it? And if it closes, is there a log of any kind?
  

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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #69 - Aug 11th, 2015 at 9:48am
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path0gen wrote on Aug 10th, 2015 at 11:43pm:
saving game on map 24 from Operation Na Pali (NP24MClane.unr) leads to a corrupted save


seems that I can't reproduce it here, it saves the game just fine in NP24MClane.unr

Edited:
oh nvm, it saves the game and when loading, it does this crash. Alright Smiley
  

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Re: ALAudio for UnrealTournament - development and links
Reply #70 - Aug 11th, 2015 at 3:41pm
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han wrote on Aug 11th, 2015 at 2:43am:
Can you test if the issues still happen when you set UseDigitalMusic=False?


indeed, UseDigitalMusic=False solves the issue with the game hanging in uniprocessor mode.

Quote:
The hang - how long is it? And if it closes, is there a log of any kind?


usually the game just stops responding permanently, have to kill the process in the task manager. i just checked, and apparently it also happens on vortex rikers level of the original unreal campaign, right after picking up the dispersion pistol and entering the next corridor, and on nyleve's falls level when the first brute fight starts. so probably the issue affects all the cases when music tracks change. log file just ends abruptly, like this:

Quote:
Log: LoadMap: nyleve?Game=oldskool.singleplayer2?Difficulty=1?Mutator=?Name=Seraph?Class=OldMo
dels.OldModelsMaleOne?team=255?skin=Male1SkinsUTHiddenUnrealI.Avatar?Face=?Voice
=BotPack.VoiceMaleOne?OverrideClass=?peer#leavevr
DevMusic: ALAudio: Unregister music: Music Vortex.Vortex
Log: OldModelsMaleOne Vortex2.OldModelsMaleOne2 moved without proper hashing
Init: Shut down moving brush tracker for Level Vortex2.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Vortex2
Log: -0.0ms Unloading: Package vrikers
Log: -0.0ms Unloading: Package Greatfire2
Log: -0.0ms Unloading: Package Vortex
Log: -0.0ms Unloading: Package DoorsAnc
Log: Garbage: objects: 32873->26211; refs: 519821
Log: Game class is 'SinglePlayer2'
Log: Level is Level Nyleve.MyLevel
Log: Bringing Level Nyleve.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=oldskool.singleplayer2?Difficulty=1?Mutator=?Name=Seraph?Class=OldModels.O
ldModelsMaleOne?team=255?skin=Male1Skins


and yes, again, this doesn't happen if digital music is turned off.
  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #71 - Aug 11th, 2015 at 4:53pm
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could you try this one for the hang problem ?:
www.oldunreal.com/betatest/ALAudio.dll
  

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path0gen
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Re: ALAudio for UnrealTournament - development and links
Reply #72 - Aug 11th, 2015 at 7:11pm
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Smirftsch wrote on Aug 11th, 2015 at 4:53pm:
could you try this one for the hang problem ?:
www.oldunreal.com/betatest/ALAudio.dll


seems like no more hangs with this one for now! thanks!  Smiley
  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #73 - Aug 13th, 2015 at 4:52pm
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and for the saving problem...try that:
www.oldunreal.com/betatest/OpenAL_v2.0_UT.7z
  

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Re: ALAudio for UnrealTournament - development and links
Reply #74 - Aug 13th, 2015 at 8:57pm
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Smirftsch wrote on Aug 13th, 2015 at 4:52pm:
and for the saving problem...try that:
www.oldunreal.com/betatest/OpenAL_v2.0_UT.7z


yes, that works fine!
thanks a lot for all the effort!
  
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