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Very Hot Topic (More than 25 Replies) ALAudio for Unreal 227i - development and links (Read 21756 times)
Smirftsch
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Re: ALAudio for Unreal 227i - development and links
Reply #15 - Aug 2nd, 2015 at 5:57pm
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those are most likely from 227i OpenAL version yet, which was using FMOD for music output. This I changed to libxmp in that version for various reasons.
  

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lowenz
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Re: ALAudio for Unreal 227i - development and links
Reply #16 - Aug 5th, 2015 at 6:30am
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Smirftsch wrote on Aug 2nd, 2015 at 4:40pm:
Nevertheless I am creating a new version soon which I'd ask you to test then

When you're ready, boss Cheesy
  

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Smirftsch
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Re: ALAudio for Unreal 227i - development and links
Reply #17 - Aug 8th, 2015 at 10:59am
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lowenz
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Re: ALAudio for Unreal 227i - development and links
Reply #18 - Aug 8th, 2015 at 2:49pm
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Testing!
  

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lowenz
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Re: ALAudio for Unreal 227i - development and links
Reply #19 - Aug 8th, 2015 at 3:17pm
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lowenz wrote on Aug 8th, 2015 at 2:49pm:
Testing!

And the results Cheesy

NaliCastle flyby - D3D9 Renderer - 3rd cycle FPS

NOSOUND: 495
FMOD: 357
SoftOpenAL: 327
Creative OpenAL 2.1 Generic Software: 338
Creative OpenAL 2.1 Audigy 2 ZS: 438
  

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Smirftsch
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Re: ALAudio for Unreal 227i - development and links
Reply #20 - Aug 8th, 2015 at 3:32pm
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mmh...interesting result still. Wish there would be a more specific audio test in some way.
Here is what I use to avoid this extremely high fps values:

www.oldunreal.com/betatest/Benchmark.7z

A real benchmark map is in work more or less.

Oh and maybe you could check what your setting in Core.System for UseCPU is and if it makes a difference if setting a specific CPU or -1 (disabled) ? Smiley

and almost forgot- thanks for testing Wink
  

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lowenz
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Re: ALAudio for Unreal 227i - development and links
Reply #21 - Aug 8th, 2015 at 3:38pm
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Smirftsch wrote on Aug 8th, 2015 at 3:32pm:
Oh and maybe you could check what your setting in Core.System for UseCPU is and if it makes a difference if setting a specific CPU or -1 (disabled) ? Smiley

and almost forgot- thanks for testing Wink

[Core.System]
PurgeCacheDays=0
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
UseCPU=0
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Maps\UPak\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Paths=..\Meshes\*.usm
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet


I'll set "-1" and rerun Cheesy
  

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lowenz
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Re: ALAudio for Unreal 227i - development and links
Reply #22 - Aug 8th, 2015 at 3:43pm
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OK, there's no difference using "-1".

But with this release SoftOpenAL and Creative  GenericSoftware really perform the same. Well done! Smiley

I'll test the benchmark map, the old flyby is really too much sensible to FPS peaks.
  

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Smirftsch
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Re: ALAudio for Unreal 227i - development and links
Reply #23 - Aug 8th, 2015 at 3:52pm
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lowenz wrote on Aug 8th, 2015 at 3:43pm:
OK, there's no difference using "-1".

Good, that's the expected result Smiley - although my system acts differently there, as said.

lowenz wrote on Aug 8th, 2015 at 3:43pm:
But with this release SoftOpenAL and Creative  GenericSoftware really perform the same. Well done! Smiley

Just doubt there is more to get here yet Wink

lowenz wrote on Aug 8th, 2015 at 3:43pm:
I'll test the benchmark map, the old flyby is really too much sensible to FPS peaks.

yeah, that's why I think that these result are maybe not absolutely reliable, although you seem to have indeed quite stable results.

  

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lowenz
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Re: ALAudio for Unreal 227i - development and links
Reply #24 - Aug 8th, 2015 at 4:00pm
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There's a point, in the benchmark map, that screams for LESS FPS (there's a FPS burst to kill here) Cheesy

http://s21.postimg.org/svnu8l6rb/image.jpg
  

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Re: ALAudio for Unreal 227i - development and links
Reply #25 - Nov 27th, 2015 at 5:50pm
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uploaded version 2.2 with HRTF support and new OpenALSoft 1.17.0
Check the first post for details and download link.
  

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Smirftsch
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Re: ALAudio for Unreal 227i - development and links
Reply #26 - May 6th, 2016 at 6:35am
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OpenAL_v2.4.7_227i.7z added. As usual, details on first page.
  

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r2rX
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Re: ALAudio for Unreal 227i - development and links
Reply #27 - Jun 10th, 2016 at 12:09pm
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Hey there,

Out of curiosity, is there any plan to bring the plugin over to Linux? Smiley
  
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Smirftsch
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Re: ALAudio for Unreal 227i - development and links
Reply #28 - Jun 10th, 2016 at 6:01pm
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already included in 227j builds, for UT same story as for XOpenGL.
  

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Re: ALAudio for Unreal 227i - development and links
Reply #29 - Jul 8th, 2017 at 10:59am
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After more than a year of suffering from crackling sounds in Unreal 1-engine games, i found your patches and it worked with 50/50 success.

For example, in Rune crackling noise appears when character is under water.
In Unreal Gold before the patch crackling was caused by the soundtrack (i checked it by muting music), but now the problem is in environment sounds (mostly at high-tech ship locations).

Windows XP, 227 patch, lines in .ini from the first post. I tried to change the latency, directsound, audio devices. Disabling sound acceleration helps only with Unreal 2 games (crackling sound in Republic Commando for example). Any advice will be appreciated.
  
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