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Normal Topic Basic math functions for brush builder inputs (Read 2460 times)
ividyon
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Basic math functions for brush builder inputs
Jan 8th, 2014 at 4:49am
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Hi!

I distinctly remember from UnrealEd 1 that you used to be able to enter simple functions like "96+128" or "256*4" into the size fields on brush builders (like height, width, breadth) and then receive the end result of the operation as new value. This hasn't been possible in UnrealEd 2...

Think you could find a way to add this feature in, if it's not too much work? Cheesy Might even be useful for all sorts of other int/float property fields, for class properties etc.
  
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Re: Basic math functions for brush builder inputs
Reply #1 - Jan 8th, 2014 at 8:43am
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Ued 3.0 does it too. Don't remember it from Ued 1.0. Nice feature at any rate, would like to have.
  

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Radi
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Re: Basic math functions for brush builder inputs
Reply #2 - Jan 8th, 2014 at 11:29am
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Hmmm but It is here in 2.0 Smiley I always use it:) prefix for math operations is a '=' sign. for example type: =666+1024 and thats all  . Cheers Smiley
  
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Re: Basic math functions for brush builder inputs
Reply #3 - Jan 8th, 2014 at 12:31pm
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Radi wrote on Jan 8th, 2014 at 11:29am:
Hmmm but It is here in 2.0 Smiley I always use it:) prefix for math operations is a '=' sign. for example type: =666+1024 and thats all  . Cheers Smiley

Radi, would you, by any chance, write such stuff into the wiki as lil UED help? It really seems you are aware about some nice funky tricks, which even some experienced folks don't know.
  

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Radi
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Re: Basic math functions for brush builder inputs
Reply #4 - Jan 8th, 2014 at 12:41pm
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Yes I can. But first I must check a oldunreal wiki and put that info (and maybe something else too) in a approbate section (I Dont visit wiki too much :p )
  
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ividyon
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Re: Basic math functions for brush builder inputs
Reply #5 - Jan 9th, 2014 at 2:55am
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Radi wrote on Jan 8th, 2014 at 11:29am:
Hmmm but It is here in 2.0 Smiley I always use it:) prefix for math operations is a '=' sign. for example type: =666+1024 and thats all  . Cheers Smiley

Wait what! Well. Awesome! Thanks a lot, I didn't know at all. How handy...

Well, nevermind then. Grin
  
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Re: Basic math functions for brush builder inputs
Reply #6 - Jan 9th, 2014 at 11:51am
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Is it possible to make it work without the prefix... Like in Ued3?
  

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Radi
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Re: Basic math functions for brush builder inputs
Reply #7 - Feb 2nd, 2014 at 7:23pm
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As Smirftsch suggested, Im added a little info to Misc section of Mapping tips and tricks:
.
Someone should edit these a little because my english is a little rusty,Smiley cheers

ohhh: here:
http://www.oldunreal.com/wiki/index.php?title=Mapping_Tips_%26_Tricks#Miscellane...
  
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