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Hot Topic (More than 10 Replies) Annoying Map Error! (Read 7574 times)
Rocky
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Annoying Map Error!
Dec 26th, 2013 at 2:04pm
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Not sure if this is on right Section.
This is related to UT UnrealEd 2.0.

I am working on an RX map mainly like a Space Battle. I have completed
all the Geometry Design and time for adding Lights over there, but
whenever I added light there my Editor crashes and thats
so Annoying.

http://i.imgur.com/dOADtDA.png

Which causes this Error:

http://i.imgur.com/s7ZJZua.png
Can someone help me out??
Here's the map if you want to take a look: http://www.mediafire.com...1bsa3w/CTF-SpaceDogs.zip
  
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Hellkeeper
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Re: Annoying Map Error!
Reply #1 - Dec 26th, 2013 at 8:37pm
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Sounds like the kind of things I spend my holidays debugging, but I can't download your map.
  

You must construct additional pylons.
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Krull0r
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Re: Annoying Map Error!
Reply #2 - Dec 27th, 2013 at 9:27am
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Hi there.

Try this one.

Export the whole map, close the editor. Open the editor again, load all Packages which are included in your map and reimport the Map it in to your Editor.

this fixed many strange crashes for me.

I Hope it works
  

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Rocky
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Re: Annoying Map Error!
Reply #3 - Dec 28th, 2013 at 4:50am
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I tried that method, but still no luck Sad
Same Error Occurred.
  
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SFJake
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Re: Annoying Map Error!
Reply #4 - Dec 28th, 2013 at 4:13pm
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How do you add said light?

Get into 2D views and add the light manually.
  
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Krull0r
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Re: Annoying Map Error!
Reply #5 - Dec 28th, 2013 at 9:52pm
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than try this...


try to add any actor... like scaled sprite or what ever Cheesy

And use the same properties settings like a light.

  

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Radi
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Re: Annoying Map Error!
Reply #6 - Dec 29th, 2013 at 9:15pm
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Im going to help Smiley but I must take a look on map itself and your link is broken Smiley still no luck ?
  
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Rocky
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Re: Annoying Map Error!
Reply #7 - Dec 30th, 2013 at 12:36pm
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SFJake wrote on Dec 28th, 2013 at 4:13pm:
How do you add said light?

Get into 2D views and add the light manually.


Epic Games has designed Unreal Editor Smart, that it is hardly possible to fool it and it even crashes in 2D Mode when Adding Light.

Quote:
than try this...


try to add any actor... like scaled sprite or what ever Cheesy

And use the same properties settings like a light.


I don't understand. Could you explain in Detail??

Here's is the link: http://www.mediafire.com/download/v838h8hc21bsa3w/CTF-SpaceDogs.zip
  
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Radi
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Re: Annoying Map Error!
Reply #8 - Dec 30th, 2013 at 4:01pm
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OK. Downloaded, going to investigate

first look on the map:
This map need a seriously repair work, many brushes are overlapping and even worse, many of them are out of grid.

You have a bad habits by placing brushes (like main rooms) snapped to very small grid size like 1,2,4. always use bigger grid for placing a main structure rooms Smiley, because textures are fit better (texture sizes are a power of 2. for example room with dimensions 256x512x256 is better for texturing than 319x218x258 room ). anyway Im here for helping, but seriouly this map need a SOLID repair. too many additive brushes, brushes that are out of grid and lack of zones causes geometry to be somehow broken, thats why adding a lights make a crash. Fully rebuild takes about 8 minutes for me, which is very bad Smiley
  
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Re: Annoying Map Error!
Reply #9 - Dec 30th, 2013 at 6:43pm
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I agree with Radi: the brushwork is catastrophic, which seriously hampers any attempt at doing anything: most brushes are not on the grid and this result in a very bad BSP, and more importantly, it breaks all occlusion: there are micro-polys and micro-openings everywhere where brushes do not meet exactly, resulting in some terrible problems.
More importantly, even, you have loads of unplanar surfaces, where 4 vertices are not on the same plane and thus make a geometric absurdity. This puzzles the builder and kills your geometry.

What's even stranger is that your map doesn't need anything like this at all. All brushes could be snapped to an 8 or 16 grid and be exactly similar, with correct geometry. All in all, this map does indeed require some serious BSP repair, but nothing that you couldn't do in a couple of hours.

A final uplifting note: the map looks very good and believable.

EDIT: there are also several brushes which are absolutely useless.

EDIT2: I spent ten minutes in the map before it crashed when I looked at a specific point I hadn't touched yet.

I rebuilt only the outside hull of one of the two ships. At the end, I was already down by 5 brushes, 300 nodes, 3 levels in the max depth, and viewports were becoming easier to navigate, without a single external difference in the map from a visual standpoint. The current BSP building status is ludicrous, you are 45 thousand nodes! with a map which, honestly is not that complex, but has damaged geometry. Remember the engine will not go over 65536 nodes . Almost all the brushes you currently have are off the grid or damaged in a way, I'm sure your total node count could be almost HALVED by fixing this.

You also seem to rely on a huge number of brushes made with the 2d Shape editor. However, almost all those I saw in your map could have easily been replaced by regular brushes on which you'd have used the clipping tool. It would have resulted in brushes with less polygons and you'd have all vertices on the grid.
  

You must construct additional pylons.
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Rocky
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Re: Annoying Map Error!
Reply #10 - Dec 30th, 2013 at 7:36pm
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I actually realized that I was making mistakes that I was just adding too much unnecessary brushes in the map nd which was nothing but just increasing its size.

I then asked the senior mappers nd they said to delete the brushes one by one in order to find which brush is a culprit. By doing that way the map got its working state.  Nd finally got what I wanted.

Here is the repaired map: http://www.mediafire.com/?zz7dk2q3xtj0azv
  
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Radi
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Re: Annoying Map Error!
Reply #11 - Dec 30th, 2013 at 7:43pm
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haha when I rebuild it first time I got >~40500 nodes and found one additive which is uselles for now.
    Map is not that big and there almost no free nodes to distribute;p. Im reworked Hull and added something on the front Wink. I liked that ship somehow because Im creating mine and it is similiar.

@Rocky:  Since map is no that big I can do more of repairs if you want
.
edit: added screens
.
.



  
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Re: Annoying Map Error!
Reply #12 - Dec 30th, 2013 at 8:30pm
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Rocky wrote on Dec 30th, 2013 at 7:36pm:
I actually realized that I was making mistakes that I was just adding too much unnecessary brushes in the map nd which was nothing but just increasing its size.


The map could be twice as detailed and run better with no crash, really. It's not a question of number, it's a question of quality. Your brushwork is sick. The unnecessary brushes are not very numerous.
  

You must construct additional pylons.
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Rocky
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Re: Annoying Map Error!
Reply #13 - Jan 1st, 2014 at 5:35pm
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Quote:
@Rocky:  Since map is no that big I can do more of repairs if you want


I have moved the previous map in my Quarantine List. If you want to repair, then go on I will be very grateful for you.

Quote:
The map could be twice as detailed and run better with no crash, really. It's not a question of number, it's a question of quality. Your brushwork is sick. The unnecessary brushes are not very numerous.


How??
  
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Radi
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Re: Annoying Map Error!
Reply #14 - Jan 1st, 2014 at 6:52pm
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@Rocky:
Since I repaired Ship hull earlier and some of the inside substracts, then not too many brushes are left, I can do it. I'll post status in next 48h.
.
Quote:
The map could be twice as detailed and run better with no crash, really. It's not a question of number, it's a question of quality. Your brushwork is sick. The unnecessary brushes are not very numerous.


How??

I think if I finish repair work on you map then map should become 3 or more times smaller and faster for rebuilds
  
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