logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic Operation 365 (Read 2696 times)
makemeunreal
Betatester
Offline


Unreal maniac

Posts: 414
Joined: Mar 23rd, 2013
Gender: Male
Operation 365
Oct 19th, 2013 at 6:02pm
Print Post  
[align=center]Operation 360[/align]

My simple pan is to make 365 custom maps for Unreal II.
I have 1 day to finish 1 map, and I'am not allowed to make more than 1.

Let the FUN begin. 18/10/2013

Check it out now at:

http://www.unrealsp.org/forums/viewtopic.php?f=4&t=3144
  
Back to top
 
IP Logged
 
Hellkeeper
Global Moderator
*****
Offline


Soulless Automaton

Posts: 2838
Location: France
Joined: May 21st, 2008
Gender: Male
Re: Operation 365
Reply #1 - Oct 19th, 2013 at 7:53pm
Print Post  
Content for Unreal II ? I can't believe this day has come! Whatever you do, even if you produce utter trash, I will support your project, because eh, it's U2 content!

Godspeed to you and good luck Smiley

If only I had ideas for U2... But I'm not fit for SP mapping it seems.
  

You must construct additional pylons.
Back to top
WWW  
IP Logged
 
makemeunreal
Betatester
Offline


Unreal maniac

Posts: 414
Joined: Mar 23rd, 2013
Gender: Male
Re: Operation 365
Reply #2 - Oct 19th, 2013 at 9:23pm
Print Post  
I made the existing 2 below an hour, but this will improve.
And thanks. Cheesy
  
Back to top
 
IP Logged
 
GreatEmerald
Oldunreal MasterPoster
*
Offline


The Great Emerald

Posts: 5361
Location: Vilnius, Lithuania
Joined: May 21st, 2007
Gender: Male
Re: Operation 365
Reply #3 - Oct 19th, 2013 at 9:27pm
Print Post  
That's pretty interesting. And will probably be good for gaining experience with it. If you find something interesting and undocumented (like particles), or some interesting mapping technique you can use, it would be nice if you could note it down, so it could be documented on the wiki. There are already resources on the Golem Editor and the Dialog Editor there.
  
Back to top
WWW  
IP Logged
 
makemeunreal
Betatester
Offline


Unreal maniac

Posts: 414
Joined: Mar 23rd, 2013
Gender: Male
Re: Operation 365
Reply #4 - Oct 20th, 2013 at 10:37am
Print Post  
Okay. Today's (DAY 3) map will be a bit more detailed. Get ready. Cheesy
  
Back to top
 
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7956
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: Operation 365
Reply #5 - Oct 22nd, 2013 at 6:06am
Print Post  
seems to be a quite impossible task to me. Good luck Wink
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo