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Very Hot Topic (More than 25 Replies) Screenshots for FUN! (Read 5732 times)
EvilGrins
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Re: Screenshots for FUN!
Reply #180 - Mar 27th, 2020 at 7:47am
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Midnight (it is where I am) Madness!










  

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Re: Screenshots for FUN!
Reply #181 - Apr 4th, 2020 at 7:04pm
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A lil' distraction from the pandemic for Unreal/UT lovers...










  

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Re: Screenshots for FUN!
Reply #182 - Apr 14th, 2020 at 8:47pm
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https://vimeo.com/406028115

However, I already do have an idea how to integrate that with twosided lighting I already do for surfaces, which may make it look more dramatic. Currently it's just light calculated for all six axis aligned directions* and averaged, but I want to try to project those six directions onto the back and front, and use this as back and front lighting.

* I know I could do lighting specifically for sprites, but I won't start doing that, as this conflicts with my roadmap.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Re: Screenshots for FUN!
Reply #183 - Apr 15th, 2020 at 10:23pm
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Follow up on the prior video, why this in turn causes problems for translucent objects used for something like flames, but how this can rather trivially be solved by using additive blending.

https://vimeo.com/408156047

I should maybe be starting optimizing visuals before showing stuff off, but I'm currently trying to put the building blocks together/cleaning them up, to do nice effects in the end...
  

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Re: Screenshots for FUN!
Reply #184 - Apr 30th, 2020 at 12:58am
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Came up with a concept how to do translucent mirrors, without neither having them sticking out nor look too awful.

Idea is basically to calculate some sort of roughness value which blends between the planer reflection and the diffuse lighting depending on the alpha value I prior calculate for the translucent (a=max{r,g,b}) in the form of a' = A+B*a*(a-1)) with A and B beeing constants.

The second trick is that I only multiply half of the planar reflection with the diffuse texture, which somewhat mitigates that one has another times too dark texture for for the planar reflections, compared to the direct diffuse light.

Currently A=0.25 and B=0.5, and I can probably tweak them somewhat, but in the I would rather have the whole a' term exposed to unrealscript shaders as some sort of "proto roughness".

The letting half the planer light pass unhindered still bugs me though, but maybe I can try with a fresnel term instead, and maybe prefilter/blur the specular reflection before multiplying that part with the diffuse texture. We'll see, I'm just glad that mirrors don't look completely terrible anymore.

/edit:
The planar reflection is more noticable when moving, compared to a static image.
  

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Re: Screenshots for FUN!
Reply #185 - May 5th, 2020 at 1:43pm
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Some people take CTF very seriously:
· Lord Red takes the blue flag.
· Wolverine jumps over the edge and lands on Lord Red's head.
· Lord Red gets his brains blown out by a very enthusiastic flag recovery.









  

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Re: Screenshots for FUN!
Reply #186 - May 28th, 2020 at 2:04pm
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Meant to do this over the weekend...










  

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Re: Screenshots for FUN!
Reply #187 - Jun 29th, 2020 at 11:09am
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Finally came around to try how my modulated+fog approach works on decals. I kinda like the result, in particular as this is still each decal drawn individually, and the decals themself still beeing modulated. It could be further improved by converting the decals textures into alphablended ones, and also actually directly draw the decal as part of the surface (apply decal directly to surface, before lighting ,fog, etc....)




  

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Re: Screenshots for FUN!
Reply #188 - Jul 3rd, 2020 at 2:21am
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Almost, but not quite, 4th of July weekend screenshot dump!













  

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Re: Screenshots for FUN!
Reply #189 - Aug 5th, 2020 at 6:39am
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I went to the dentist today... which I only mention as I feel a need to say something to go with these.












  

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Re: Screenshots for FUN!
Reply #190 - Aug 15th, 2020 at 6:57am
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Ever decided to take a nap in the middle of a hot day, woken up hours later only to discover it's not the early morning of the following day but instead the night of the same one you went to sleep? Today, that was my day.













  

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Re: Screenshots for FUN!
Reply #191 - Sep 17th, 2020 at 11:48pm
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Got them pandemic blues...










  

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Re: Screenshots for FUN!
Reply #192 - Nov 3rd, 2020 at 8:56pm
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TODAY IS ELECTION DAY!















Yes, much of what I put on these posts has nothing to do with the post.
  

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