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Hot Topic (More than 10 Replies) Server Stability (Read 7323 times)
RUSH
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Re: Server Stability
Reply #15 - Sep 21st, 2013 at 10:35pm
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Ok, I added the 5 files you sent over and I am noticing some people can't join. I tried to join with 224 and I got a couple of errors. The first reason I couldn't join was because "Can't find Engine.Pickup.Botdesireability" the second one "can't find unreal1.flackshell.hitwall".

I guess you will need to have 227 loaded to join the server.

BTW since I added the timestamplog, would that be the name of the file I would look for when the server crashes?
« Last Edit: Sep 22nd, 2013 at 2:06am by RUSH »  
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Smirftsch
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Re: Server Stability
Reply #16 - Sep 22nd, 2013 at 5:58am
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Smirftsch wrote on Sep 20th, 2013 at 9:08am:
This version is 227 only

Yes as said, 227 only, should set AllowOldClients to false to make them get an upgrade message instead of crashing (although in 224-226 they will be redirected to Unreal mainpage which really doesn't contain no hint anymore about the updates here, but there is not much we can do here since its hardcoded in the old clients).

It will look like this:
UCCLinux.bin.log2013_9_22_7_56_46.log
or
UnrealLinux.bin.log2013_9_21_19_6_38.log
depending on what is used to start it up.
  

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Re: Server Stability
Reply #17 - Sep 22nd, 2013 at 9:58pm
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Here is the command line for the server. Would this be the correct to implement the command line parameter. I believe it was added but I am trying to confirm since I show 2 entirely different start up commands.

server CTF[SP]Bedroom][.unr?Game=AssaultCTF.RealCTFGame?Mutator=VotingHandler.VotingHandler?Ma
xPlayers=12 multihome=207.198.127.110 port=7777 ini=server.ini log=server.log -nohomedir -timestamplog
  
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Smirftsch
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Re: Server Stability
Reply #18 - Sep 23rd, 2013 at 2:02am
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looks fine, except nohomedir is not needed (but shouldnt do any harm either). Also Maxplayers and Port don't need to be used here if they are set correctly in the ini.
So could be cleaned up to:
server CTF[SP]Bedroom][.unr?Game=AssaultCTF.RealCTFGame?Mutator=VotingHandler.VotingHandler multihome=207.198.127.110 ini=server.ini log=server.log -timestamplog

The logfile however if using -log=server.log is named then something like: server.log2013_9_23_4_0_28.log
Smiley
  

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Re: Server Stability
Reply #19 - Sep 23rd, 2013 at 3:47am
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I have no control over the command line. My game host edits it for me. The max player is so I don't edit my .ini and make it for more than 12 players.
  
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Smirftsch
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Re: Server Stability
Reply #20 - Sep 23rd, 2013 at 6:45am
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They have very little trust to their customers hu?
But well, guess this makes sense for them.
  

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Re: Server Stability
Reply #21 - Sep 23rd, 2013 at 11:50pm
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Smirftsch wrote:
Quote:
Yes as said, 227 only, should set AllowOldClients to false to make them get an upgrade message instead of crashing (although in 224-226 they will be redirected to Unreal mainpage which really doesn't contain no hint anymore about the updates here, but there is not much we can do here since its hardcoded in the old clients).


It's a bit confusing since you are sent to a link where there is no mention of a patch.

Could you make it so a customized message could be added by the server admin as to where to download the patch. I direct many players to my site to download the latest patch but now that I set the server to only allow 227 clients I am receiving a lot of emails from players who are confused as to where to d/l the patch.

I believe I've edited the unrealI or UnrealShare.int to say email me for password when I have the server PW on. Would it be possible to do something like that.
  
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Re: Server Stability
Reply #22 - Sep 24th, 2013 at 6:27am
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Interesting to see that are many left not knowing about the patch, since 227 servers are running for years now (also 227 only servers).

Unfortunately there is almost nothing we can do here, since the update page is "hardcoded" into the old clients Engine.int and Epic deleted the page which redirected here already a few years ago, without any interest to put it up again.
Can talk with the other devs if there are new ideas how to work around this, but I see little chances, since we can't make changes to older clients without patching them in some way- which again they won't get because they don't know where then...
The information is in the Engine.int file, which is just a text file you know, but to change that from the outside is not easy, especially without the client being able to connect.
Maybe could make a redirect to a map somehow, such as entry, which contains the URL instead of dropping the connection. Need to investigate, but as said, little chances.

On the other hand, to be honest, it's not hard to find this patch, if you google for "Unreal patch" you'll find directly on the first page almost only links pointing directly or indirectly here. You don't need to be aware about Oldunreal. Even Wikipedia is mentioning it nowadays (although the direct link was yet removed again).
Personally I am really not surprised if an original patch page of a game is not existing anymore when I play a game equally old, spending 5 minutes of my time to find out more is not really asked much.
  

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