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Hot Topic (More than 10 Replies) TNT Shadows from 1998??? (Read 4097 times)
Blu3Haz3
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TNT Shadows from 1998???
May 22nd, 2013 at 7:30am
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Hyper
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Re: TNT Shadows from 1998???
Reply #1 - May 22nd, 2013 at 7:41am
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Yeah, it looks quite impressive, however it only works with a Creative TNT card.

However, there used to be a workaround for it:

http://tweakers.net/nieuws/496/unreal-shadows-op-alle-tnts.html

Anyone got the installer for the Unreal shadows?
  
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KeeperUTX
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Re: TNT Shadows from 1998???
Reply #2 - May 22nd, 2013 at 8:01am
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Wow. Now that's impressive for a game from '98!
  

Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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Turboman.
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Re: TNT Shadows from 1998???
Reply #3 - May 22nd, 2013 at 8:37am
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I used to own a TNT 1 card for years, decent card horribly bottlenecked by its lack of vram, but surprisingly it actually ran battlefield 2 and vice city at 15fps Tongue

I have the installer and extracted files somewhere at my parents house (the installer won't work as it verifies if you have a tnt card) but even then you won't get it to work on a modern system.

Sadly the shadows never worked for me even with a genuine TNT card, they require a very specific platform to work, I ran windows NT but it required the windows 98 drivers, I actually placed it in a 98 machine and installed the proper drivers, then it turned out it only worked on the AGP versions, plus my TNT card had a slightly different chipset revision.... ugh.

Now I read that link hyper posted... I should've known earlier as it might have worked... now I'm pretty sure my TNT is dead from gathering dust in my parents garage, plus I don't have a PCI1x board anymore Tongue
  
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Hyper
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Re: TNT Shadows from 1998???
Reply #4 - May 22nd, 2013 at 8:59am
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The installer is just here at OldUnreal:

http://www.oldunreal.com/everythingelse.html

The UShadow.zip file has the patch extracted so you do not need the installer.
http://www.oldunreal.com/everythingelse/Ushadow.zip

It requires Unreal patch 220 which you can find here:
http://www.oldunreal.com/officialpatches.html
  
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Blu3Haz3
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Re: TNT Shadows from 1998???
Reply #5 - May 22nd, 2013 at 10:40pm
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Is the Realtime Shadows for 227 replicated from the TNT shaders, for me it doesn't run too smooth on max settings.
  
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GreatEmerald
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Re: TNT Shadows from 1998???
Reply #6 - May 23rd, 2013 at 6:56am
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Blu3Haz3 wrote on May 22nd, 2013 at 10:40pm:
Is the Realtime Shadows for 227 replicated from the TNT shaders, for me it doesn't run too smooth on max settings.

They are not.
  
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Hyper
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Re: TNT Shadows from 1998???
Reply #7 - May 23rd, 2013 at 7:43am
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GreatEmerald wrote on May 23rd, 2013 at 6:56am:
Blu3Haz3 wrote on May 22nd, 2013 at 10:40pm:
Is the Realtime Shadows for 227 replicated from the TNT shaders, for me it doesn't run too smooth on max settings.

They are not.


Indeed. The Creative shadows were hardware accelerated via the Riva TNT's stencil buffers. The u227 shadows are done in software.
  
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Dr.Flay™
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Re: TNT Shadows from 1998???
Reply #8 - May 26th, 2013 at 2:38am
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Rivatuner may help trying to emulate old functionality
http://www.guru3d.com/content-page/rivatuner.html
  
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Turboman.
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Re: TNT Shadows from 1998???
Reply #9 - May 26th, 2013 at 1:18pm
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Rivatuner is just for tweaking videocard attributes like overclocking, it does not emulate anything Wink
  
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Dr.Flay™
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Re: TNT Shadows from 1998???
Reply #10 - May 26th, 2013 at 8:42pm
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I thought it did more than that.
I used to use another nVidia tweaker to emulate TNT functionality, but it was too long ago to remember which one.

My current ATI tweaker also does far more than overclocking.
Always check the misc/advanced sections. You'd be surprised what you can do with some cards.
  
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bytesaber
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Re: TNT Shadows from 1998???
Reply #11 - Oct 8th, 2013 at 6:14am
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Is this true that it still only works on TNT 1 cards?  Does it have to be the 3D Blaster made by Creative Labs, or can it be another brand of board for a TNT card?

Can it work on a Creative labs TNT2 Ultra or other newer TNT series chips to get better performance?

Trying to decide a good card to buy for this in an old windows 98 system.
  
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Smirftsch
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Re: TNT Shadows from 1998???
Reply #12 - Oct 8th, 2013 at 2:12pm
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from what I remember any TNT card will do, but may require some messing with the included files (such as ini's) to accept them. But don't nail me on that, it's plain to long ago.
For an old Win98 system I'd use a voodoo2 card or if possible, 2 of them in "sli" mode Smiley - without shadows unfortunately then...
  

Sometimes you have to lose a fight to win the war.
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bytesaber
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Re: TNT Shadows from 1998???
Reply #13 - Oct 8th, 2013 at 2:54pm
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Yes it was many years ago.  Unreal was the first time I saw acceleration on my PC.  It kind of freaked me out actually lol.  It was so beautiful.

I've tried Googling on this topic the past few days, but to be honest I don't find much.  Doesn't seem like anyone really knows much about what exactly can and can not do shadows.  If it's simply a TNT 1 only, and the specific one made by Creative, then I'd get one.  However if a better TNT can do it (without overly hacking it).  I'd rather get the best chip that can run the game and some shadows.  Mostly just curious to see it rather than being overly serious.

I did enjoy a pair of V2's back in the day.  Ran great.  Any reason you would recommend them over a Voodoo3,4,5 or even other non 3dfx cards?  Does Glide offer more on Unreal over a Geforce 2 (or newer) in OpenGL or D3D mode?  Do you love having your brain picked of ancient knowledge?   Grin
  
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Hyper
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Re: TNT Shadows from 1998???
Reply #14 - Oct 8th, 2013 at 8:30pm
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No, I see no reason to use 3DFX nowadays. It was and probably still is the most optimized and efficient rendering path, but the V2 does not offer many of the features we nowadays consider normal, like high resolutions (more than 800x600 or 1024x768 depending if you have a 8 or 12 MB V2), like high resolution textures and triple texturing.

But Voodoo 2 was a legend and will remain to give fond memories with many Unreal players of the first age. It simply was the best of its time.
  
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