Any feedback is welcome.
Some are out-dated anyway.
That botpack.int was taken from Medor's repackaged UT demo. So as it turns out it is not complete anyway.
I agree the the leet speak nonsense is annoying.
I now use the int file that Shivax supplied with his newer version of the botpack. Use that version.
The HD weapons. Hmmm.
Don't you thing writing drifting in front of you breaks any suspension of disbelief ?
Will having 2 less letters make it believable that you are wearing iGlasses ?
I included the HD to avoid confusion, so that both weapons can be used at the same time, and you can tell them apart before firing it.
As for the weapon and pickup names, well I didn't pick them, Epic did. I just used the current names so they match the internal naming structure.
For other languages other words are fine, and if I were to do it as UK English I would indeed change clip to magazine.
I was a light-infantry Lance Corporal, so I am aware you actually use a clip to load a magazine.
Minigun-shminigun. It is a fantasy game in a fantasy future on a fantasy planet.
If you want that sort of accuracy, use Gizzys CSWeapons instead.
If I wanted that sort of accuracy I would still be using the real thing.
Anyway I posted a newer version in the HD Weapons thread
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2629&start=225The posting in the int thread does point out they are intended to be educational and inspirational, so people do their own personal edits. Feel free to post your own at any time.
Other languages are especially welcome.
I will have a look at UPak and Team Dark Match (hmm, thought I did the dark match).
Possibly the option for the marines will be to add them to the bot selection so they can be added normally.
Personally I add them with Asgard's monsterspawner, but I'll see.