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Normal Topic 227I Map array (Read 2373 times)
Oldsparky
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227I Map array
Nov 15th, 2012 at 2:21pm
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Can someone point me to information about the Map array.  Wolfs wflexmap doesn't seem to work with Regular Koth, not uteam Koth.  With 1100+ maps this maybe an issue for me.  Opps wrong forum.
  
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Smirftsch
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Re: 227I Map array
Reply #1 - Nov 15th, 2012 at 4:14pm
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oha...I guess I know.
Unlike older versions 227i uses dynamic arrays- in other words, the maplist in Unreal can be unlimited long now, but I remember some dialog which came right now into my mind, with Wolf,  in which we spoke about this issue- wflexmap doesn't use dynamic arrays yet and may indeed fail then. Will check the logs and ask him again Wink
  

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Oldsparky
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Re: 227I Map array
Reply #2 - Nov 15th, 2012 at 4:56pm
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Thanks for looking into it.
  
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Oldsparky
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Re: 227I Map array
Reply #3 - Nov 19th, 2012 at 3:01pm
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227I with uteam fix, and wflex maps seems to work flawlessly.  I have converted sickpups to 227I and running over 1100 maps for testing with Uteam and 227I.  Both of our coop servers are converted and MM will follow soon.  No significant problems yet.  We are also using uncompressed redirects on Jackals Coop and Sickpup server.  Works quite well.

Thanks OldUnreal. Smiley
  
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Smirftsch
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Re: 227I Map array
Reply #4 - Nov 19th, 2012 at 6:33pm
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that's very good news. Thanks for letting me know Smiley
  

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Oldsparky
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Re: 227I Map array
Reply #5 - Nov 20th, 2012 at 2:40am
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woofersville mm is converted.
  
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TCP_Wolf
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Re: 227I Map array
Reply #6 - Nov 20th, 2012 at 8:21am
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So basically you no longer need WFlexMap at all with 227i, unless you are using the playerload option. Good to know it works anyway, I was getting seriously distraught about that.
  

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Oldsparky
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Re: 227I Map array
Reply #7 - Nov 20th, 2012 at 10:38am
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Love Uteam, will experiment with map array later, but for now, same as things always been.  From an admin point of view, Uteam cant be beat.  Thanks Wolf.
  
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