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Normal Topic Fade to Black function (Read 4081 times)
Dozey
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Fade to Black function
Nov 15th, 2012 at 10:22am
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It's me again. I have a question regarding the blackout function. I have discovered a function in the Upak package called fadetoblack. I would like to use it in map while a pawn (Nali) will be killed. But this upak one does not work. Something similar that was at Unreal 2 The Awakening while player was killed. Is there any alternate fadetoblack fuction that can be triggered?



AHHH and also another question regarding rather UnrealED 2.1. Is there any option to hide sunlight corona flares while looking at static mesh actor?? For example I have a terrain 100% static mesh and Sunlight Corona appearing even sky is hidden by the terrain. Which option do I need to enable/disable?
« Last Edit: Nov 15th, 2012 at 1:02pm by Dozey »  
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Dozey
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I love cleaning The Sunspire
with my mop.

Posts: 609
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Re: Fade to Black function
Reply #1 - Nov 22nd, 2012 at 1:51pm
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Thanks for reply.
  
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Qtit
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Re: Fade to Black function
Reply #2 - Dec 15th, 2012 at 10:17pm
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As for corona actor - there is no way I think. At least I've never found it.

As for the blackout function:

Code
Select All
foreach allactors(class'zoneinfo',z)
{
	if(something == true)
	{
		Z.ViewFlash.X -= 0.01;
		Z.ViewFlash.Y -= 0.01;
		Z.ViewFlash.Z -= 0.01;
	}
} 


Maybe this will help.
« Last Edit: Dec 16th, 2012 at 12:18am by Qtit »  

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Skywolf
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Re: Fade to Black function
Reply #3 - Dec 18th, 2012 at 10:56am
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as far as i know do dynamic corona's get blocked by actors. the editor shows that the corona doesn't get affected but in-game it works just fine. atleast with dynamic corona's. not sure with sunlight corona's though.
  

I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament Roll Eyes.
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Dozey
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I love cleaning The Sunspire
with my mop.

Posts: 609
Location: Poland
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Re: Fade to Black function
Reply #4 - Dec 20th, 2012 at 9:55am
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Thanks! I'll try these in this weekend.
  
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