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Very Hot Topic (More than 25 Replies) 227i found and fixed bugs (Read 45782 times)
luke11685
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Re: 227i found and fixed bugs
Reply #75 - Sep 5th, 2019 at 7:12pm
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okay sorry
  
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luke11685
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Re: 227i found and fixed bugs
Reply #76 - Oct 2nd, 2019 at 5:03pm
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I can't install Unreal Gold Patch 227i. This is why it keeps asking me for older version.
  
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[]KAOS[]Casey
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Re: 227i found and fixed bugs
Reply #77 - Oct 3rd, 2019 at 2:19am
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Is it pointing to the right path? Do you have an install specifically of unreal gold, or just the regular unreal without return to na pali?
  
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luke11685
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Re: 227i found and fixed bugs
Reply #78 - Oct 3rd, 2019 at 5:03am
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Okay I installed the latest patch for Unreal Editor 1 for Unreal 1 myself somehow.
  
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AlCapowned
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Re: 227i found and fixed bugs
Reply #79 - Aug 31st, 2020 at 11:10pm
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Apologies if this has already been fixed, but I've run into a pretty consistent problem of skeletal mesh decorations crashing the game when I look at them after loading a save. Testing the same meshes in UT, the crash does not occur.  I can avoid making decorations with skeletal meshes, but the real issue is when a pawn with a skeletal mesh is killed.

My steps were: put down a knife in a map, give it a skeletal mesh, open the map in Unreal, look away from the decoration, save the game, quit, load the game, look at the decoration. Alternatively, I would place a pawn with a skeletal mesh into a map and kill it - but unlike saves with the knife, which crash 100% of the time, saves with skeletal mesh corpses seem to work on a rare occasion.

A few things I've ruled out:
-Improper material names (e.g. skin1 instead of skin01)
-Models not being vertex-welded before being exported
-Skeletons not following the traditional "Bip01" naming convention
-A model having a high polycount

The error in the log:
Code
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Critical: USkeletalMeshInstance::UpdateSkeletalFrame
Critical: URender::DrawLodMesh
Critical: (SkeletalMesh SkeletalSlith.SkeletalSlithMesh)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Log: Resetting gamma
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/31/20 18:01:38
 

  
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Re: 227i found and fixed bugs
Reply #80 - Sep 1st, 2020 at 3:53pm
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That one was fixed already in 227j so no problem.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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AlCapowned
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Re: 227i found and fixed bugs
Reply #81 - Sep 1st, 2020 at 4:09pm
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Great, thanks!
  
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