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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1729
Posts: 17301
Pages Pages: 1 2 3 [4] 5 6 ... 36
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General Protection Fault when using any 227 version
It's been a few years since I played Unreal 1 (since before the gamespy fiasco) and I thought to pick it up again. Seeing that the community patch(es) available here were the only ones available for g...

Started Oct 21st, 2017 at 11:22pm by Mannfred
5 2875 Last Post Apr 9th, 2018 at 11:40pm
By: PanteraMax
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Losing control of my crosshair position and POV when looking towards bottom of screen
First got old Unreal patch back in 2015 for Unreal off of Steam and it worked perfectly then.  I started playing the game again this year and noticed an issue that is not going way.
Whenever I mo...

Started Apr 5th, 2018 at 12:08am by Bleda
1 510 Last Post Apr 5th, 2018 at 5:53am
By: Smirftsch
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Issue #17. Troubles with implementing invulnerability using GameRules.PreventDeath
Overridden functions GameRules.PreventDeath and GameRules.ModifyDamage can prevent death of a pawn
and taking a damage
PreventDeath and ModifyDamage together can be used to make the pawn invulnerable to...

Started Apr 4th, 2018 at 2:28pm by Masterkent
0 359 Last Post Apr 4th, 2018 at 2:28pm
By: Masterkent
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Localized messages that depend on gender
Unreal 227 has additional localized variables for death messages related to female players:
in UnrealGameInfo
These variables do not cover non-classic death messages (based on strings defined for ...

Started Apr 1st, 2018 at 2:44pm by Masterkent
0 368 Last Post Apr 1st, 2018 at 2:44pm
By: Masterkent
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Issues with Amplifier, ScubaGear, and UPakScubaGear [#54 - #57]
Issue #54. Missing sound/lighting of active Amplifier, ScubaGear, and UPakScubaGear.
Amplifier, ScubaGear, and UPakScubaGear use owner's AmbientSound to play the sound of the corresponding active...

Started Mar 24th, 2018 at 3:49pm by Masterkent
1 528 Last Post Mar 31st, 2018 at 8:52pm
By: Masterkent
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Issue #60. Duplicated message "<Weapon> has no ammo"
When a player tries to select a weapon with no ammo, the message "<Weapon> has no ammo" may be displayed twice. How to reproduce: run the game, execute "open dmDeck16" in the console, find any weapon ...

Started Mar 26th, 2018 at 1:04pm by Masterkent
0 429 Last Post Mar 26th, 2018 at 1:04pm
By: Masterkent
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Alphablend + Mesh issue
Hi there guys,
I've made a new tree mesh which makes use of an alphablend skin, but with alphablend on I get random holes appearing in my mesh and overlapping issues:
Alphablend ON:
Alphablend OFF:...

Started Mar 10th, 2018 at 9:58pm by SteadZ
7 1344 Last Post Mar 12th, 2018 at 4:14pm
By: Smirftsch
Hot Topic (More than 10 Replies) Poll
Poll: Do you experience FPS stuttering with Unreal?
Almost all systems run multi-core and/or hyperthreading systems by now and Unreal can have some performance problems on these systems, at least I still run into FPS drops, choppy performance and stutt...

Started Feb 12th, 2018 at 1:33pm by Hyper
« Pages 1 2 »
17 2800 Last Post Mar 5th, 2018 at 8:50pm
By: Masterkent
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Issue #39. Network-aware emitters don't properly implement the effect of Trigger function
When a network-aware emitter is triggered, the effect of triggering may or may not be observed client-side depending on relative order between triggering and joining the game (an example can be found ...

Started Dec 16th, 2016 at 7:02pm by Masterkent
6 1399 Last Post Mar 4th, 2018 at 10:54pm
By: Krull0r
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[227J_23] Item switch on mapchange
Hi Smiley
Usually Unreal switchtes automatically to the next item in inventory if the current item runs out or is used up, like flares for example.
This does not work on mapchange. When an item ...

Started Mar 22nd, 2015 at 11:46pm by )Leela(-[otS]-
2 1048 Last Post Mar 4th, 2018 at 8:32am
By: Smirftsch
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Issue #16. Defects in the implementation of UPak.Cloak
#16.1. Accessing none.
When a Cloaking Device is destroyed, event function Destroyed() may access none if the device has no owner:
RestoreVis internally accesses none Owner too.
Suggested res...

Started Mar 3rd, 2018 at 9:55pm by Masterkent
1 416 Last Post Mar 4th, 2018 at 8:28am
By: Smirftsch
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Disabled Music Galaxy issue
Unreal 227i
If I disable the music in Unreal.ini \ Galaxy section I got this if I (can't) open a map:

Started Jan 14th, 2018 at 3:58pm by lowenz
6 1015 Last Post Jan 24th, 2018 at 3:53pm
By: Smirftsch
Hot Topic (More than 10 Replies)
Cant launch game on Windows 10 x64 (227i)
When I launch the game it just shows a small 640x480 screen that is blank and has some white box. The game never shows up, and the only way to launch it is through safe mode with all things turned off...

Started Sep 27th, 2017 at 7:30pm by Lifeisverystrange
« Pages 1 2 »
19 5526 Last Post Jan 20th, 2018 at 6:52am
By: Smirftsch
Hot Topic (More than 10 Replies)
Looking for a Portal Gun
I joined a coop server with name: AH! Monsters Test Server.
That server is having some mods and weapons and funny monsters.
But I am looking for this specific Portal Gun.
I can't find it in Down...

Started Jul 1st, 2015 at 6:41am by Rocky
10 2149 Last Post Jan 20th, 2018 at 6:50am
By: Smirftsch
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Showing the direction of a light in UED?
I know in most scenarios it won't really matter, however it would be nice to have an indication of what way sunlight is facing, because it can be difficult to tell sometimes, especially when you alrea...

Started Jan 6th, 2018 at 10:37pm by Buffalo Baggins
4 860 Last Post Jan 11th, 2018 at 11:45pm
By: Buffalo Baggins
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[227i][D3D9]Random crashes online when using realtime actor shadows
I have experienced random crashing when playing online when the realtime shadows for decorations and pawns are turned on. This happened on two servers: the first was the server set up for the RocketBe...

Started Jan 7th, 2018 at 10:31pm by AlexNitro44
1 582 Last Post Jan 9th, 2018 at 11:08am
By: Smirftsch
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Does the weapon recoil animations effect only players or does it effect monsters and enemies to?
Does the weapon recoil animations effect only players or does it effect monsters and enemies to?

Started Dec 15th, 2017 at 8:19am by tuananh
2 984 Last Post Dec 16th, 2017 at 10:54pm
By: []KAOS[]Casey
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WebAdmin/WebServer login options
Is it possible to allow people to log in under 0 Priviledge without having to fill in an account/password? I'd love to expand on my WebServer with custom content but this little thing's holding me bac...

Started Dec 11th, 2017 at 1:44pm by Bleeder91[NL]
2 660 Last Post Dec 12th, 2017 at 7:26am
By: Bleeder91[NL]
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Texture creation as a dds format
I am spending today messing around with different textural formats and seeing how they look after importing into the game. I'd like to find the "for myself" proper size and format to use to create a t...

Started Dec 5th, 2017 at 8:57pm by gopostal
5 1141 Last Post Dec 6th, 2017 at 3:45pm
By: gopostal
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Terrain editing tool
Is implementing a terrain tool like UT 2004s possible under 227?

Started Nov 21st, 2017 at 6:51am by makemeunreal
5 1135 Last Post Dec 3rd, 2017 at 1:13am
By: ExpEM
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