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Unreal 227 Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
(Moderators: Smirftsch, han, .:..:)
Topics: 1727
Posts: 17293
Pages Pages: 1 2 [3] 4 5 ... 35
 
Subject / Started By Replies Views Last Post Sort (Z-A)
Normal Topic
Just a couple notes on the 227 user.ini
Hi Smirftsch (and the 227 Dev team),
Every time I do an install of Unreal Classic or Unreal Gold I patch it to 227i. I will then immediately add the following to the User.ini file. The E and the ...

Started Jul 9th, 2018 at 11:25am by Buster
2 581 Last Post Jul 10th, 2018 at 1:43am
By: Buster
Hot Topic (More than 10 Replies)
Dynamic lighting + fog bug is back
It looks like the old Dynamic Lighting through fog bug is back. It happens when there are many fast moving dynamic lighting sources through fog. It can be reproduced by firing the aura.tracestinger we...

Started May 24th, 2016 at 1:01pm by Hyper
« Pages 1 2 »
20 4145 Last Post Jul 2nd, 2018 at 1:44am
By: Hyper
Hot Topic (More than 10 Replies)
Jamming doors
Hello there. Just registered here to report an issue. I have no idea if it has been reported before, but I couldn't find anything using forum search or Google.
The bug in question occurs in the l...

Started Jan 31st, 2017 at 9:48pm by Player701
« Pages 1 2 »
19 2450 Last Post Jun 16th, 2018 at 12:45pm
By: Masterkent
Normal Topic
Issue #44. Double call to Trigger.Touch when touching a Trigger just once
Sometimes entering the collision cylinder of a Trigger results in two calls to Trigger.Touch. This may lead to unwanted effects, such as doubled triggered messages and double toggling. A double toggli...

Started Feb 1st, 2017 at 10:13am by Masterkent
8 1529 Last Post Jun 6th, 2018 at 10:22am
By: Smirftsch
Very Hot Topic (More than 25 Replies)
Ladder Trigger
I'm currently working on a new level that utilizes ladders. The trigger works but not smoothly IMO. Getting on and off the ladder is a chore to say the least. Have I missed something? I know from play...

Started Dec 13th, 2017 at 12:11am by Pitbull™
« Pages 1 2 »
27 6017 Last Post Jun 4th, 2018 at 8:47pm
By: Masterkent
Normal Topic
227i crashes on start
Hi all.
I'm trying to play UnrealGold from Steam with 227i but every time when i start the game it crashes.
[CODE]
Log is here: https://ghostbin.com/paste/c2ynw
My system spec: Win8.1 x64, Intel Core i7 5820K, AMD Ra...

Started May 30th, 2018 at 10:05pm by olduser
5 917 Last Post Jun 1st, 2018 at 6:12am
By: Smirftsch
Normal Topic
Playing as a Skaarj?
I recently got into Unreal due to the 20th anniversary free-to-play sale where I got Unreal Gold for free on Steam.  I saw a post on Tumblr talking about it where it said I should go here for a patch....

Started May 23rd, 2018 at 9:05pm by TM18271998
4 905 Last Post May 31st, 2018 at 12:31pm
By: Hyper
Normal Topic
Centered weapons not exactly centered
There is one thing that annoys me with Unreal. I always preferred to play the game with centered weapons. I remember ages ago, when the game was still being patched by Epic, one of the updates moved t...

Started May 26th, 2018 at 10:24am by paralemptor
4 798 Last Post May 28th, 2018 at 12:56pm
By: paralemptor
Normal Topic
Feature request: Borderless window / fake fullscreen mode
Is it much work to build support for fake fullscreen / borderless windowed mode into Unreal 227?
I tend to alt-tab quite a bit between programs and the current fullscreen Unreal does not like thi...

Started Mar 6th, 2018 at 1:55pm by Hyper
2 679 Last Post May 27th, 2018 at 2:40pm
By: Smirftsch
Normal Topic
[227j_35] [D3D9] Small fogging bug
Fog is not always applied correctly, like here it is not applied on the planet background while it is applied on space ship.
[MEDIA]
https://youtu.be/SejqGTfMhvc
[CODE]

Started May 24th, 2016 at 2:15pm by Hyper
9 1967 Last Post May 27th, 2018 at 2:39pm
By: Smirftsch
Normal Topic
Do I really need this for SP?
I mean, what's the benefits of 227 over retail Unreal 200 or Unreal Gold in terms of stock single player content? Does it have improvements over original SP maps, AI, gameplay mechanics/bugs etc? If I...

Started May 6th, 2018 at 10:11am by Milkey Wilkey
7 1431 Last Post May 20th, 2018 at 8:12am
By: Krull0r
Normal Topic
Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
Issue #61. Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
When players use state CheatFlying (implied by Fly/Ghost mode), PlayerFlying, or PlayerCl...

Started Apr 4th, 2018 at 7:43pm by Masterkent
1 620 Last Post May 16th, 2018 at 8:19am
By: Smirftsch
Normal Topic
[227i] [input] Joystick Axis sensitivity tied to frame rate?
When using a joystick or gamepad in Unreal, the sensitivity of the analog axes (thumbsticks etc) are tied to the frame rate of the game. This is most apparent with the turning and vertical look axes, ...

Started May 12th, 2018 at 7:26pm by AlexNitro44
0 295 Last Post May 12th, 2018 at 7:26pm
By: AlexNitro44
Normal Topic Poll
Poll: Changing description of difficulty levels
There is a suggestion to change the description of available difficulty levels from
0    Easy            Tourist mode.
1    Medium          Ready for some action!
2    Hard          ...
[/color]to
[pre]0    Easy            Tourist mode.

Started Feb 12th, 2018 at 2:49pm by Masterkent
4 1180 Last Post May 7th, 2018 at 1:24pm
By: Neon_Knight
Hot Topic (More than 10 Replies)
Issue #53. Visible shadows under invisible/translucent players
When a player activates Invisibility or Cloaking Device, the casted shadow disappears only after changing player's location. As long as player's location remains the same, the shadow remains visible:<...

Started Mar 4th, 2018 at 12:40pm by Masterkent
« Pages 1 2 »
17 2967 Last Post May 1st, 2018 at 7:37pm
By: Smirftsch
Normal Topic
Emitter PartSpriteForwardZ
Hey there.   Roll Eyes
I noticed that the property "PartSpriteForwardZ" under EmVisuals has no effect.
I guess this should modify the SpriteProjForward property found in Display for the spawned pa...

Started Apr 16th, 2018 at 8:43am by Krull0r
2 614 Last Post Apr 23rd, 2018 at 6:51am
By: Krull0r
Normal Topic
Can horizontal and vertical FOV be controlled separately?
This is something I was wondering because I recently assembled myself a homemade VR HMD, which I use to play games that ReShade makes stereoscopic. One of them is Unreal, and, while it works as expect...

Started Apr 15th, 2018 at 1:25pm by Devil Master
6 1018 Last Post Apr 17th, 2018 at 4:35am
By: han
Normal Topic
Issue #63. Jumping from mid-air when returning from Fly/Ghost mode in a network game
When a player executes "Walk" while using Fly/Ghost mode in a network game, returning to the PlayerWalking state may lead to an involuntary jump. This may be annoying, especially when the player has a...

Started Apr 12th, 2018 at 2:38pm by Masterkent
0 390 Last Post Apr 12th, 2018 at 2:38pm
By: Masterkent
Normal Topic
General Protection Fault when using any 227 version
It's been a few years since I played Unreal 1 (since before the gamespy fiasco) and I thought to pick it up again. Seeing that the community patch(es) available here were the only ones available for g...

Started Oct 21st, 2017 at 11:22pm by Mannfred
5 2862 Last Post Apr 9th, 2018 at 11:40pm
By: PanteraMax
Normal Topic
Losing control of my crosshair position and POV when looking towards bottom of screen
First got old Unreal patch back in 2015 for Unreal off of Steam and it worked perfectly then.  I started playing the game again this year and noticed an issue that is not going way.
Whenever I mo...

Started Apr 5th, 2018 at 12:08am by Bleda
1 509 Last Post Apr 5th, 2018 at 5:53am
By: Smirftsch
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