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Unreal 227
Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions. (Moderators: Smirftsch, han, .:..:)
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Topics: 1727
Posts: 17293 |
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Just a couple notes on the 227 user.ini
Hi Smirftsch (and the 227 Dev team),
Every time I do an install of Unreal Classic or Unreal Gold I patch it to 227i. I will then immediately add the following to the User.ini file. The E and the ... Started Jul 9th, 2018 at 11:25am by Buster |
2 | 580 |
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Dynamic lighting + fog bug is back
It looks like the old Dynamic Lighting through fog bug is back. It happens when there are many fast moving dynamic lighting sources through fog. It can be reproduced by firing the aura.tracestinger we...
Started May 24th, 2016 at 1:01pm by Hyper « Pages 1 2 » |
20 | 4145 |
![]() By: Hyper |
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Jamming doors
Hello there. Just registered here to report an issue. I have no idea if it has been reported before, but I couldn't find anything using forum search or Google.
The bug in question occurs in the l... Started Jan 31st, 2017 at 9:48pm by Player701 « Pages 1 2 » |
19 | 2450 |
![]() By: Masterkent |
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Issue #44. Double call to Trigger.Touch when touching a Trigger just once
Sometimes entering the collision cylinder of a Trigger results in two calls to Trigger.Touch. This may lead to unwanted effects, such as doubled triggered messages and double toggling. A double toggli...
Started Feb 1st, 2017 at 10:13am by Masterkent |
8 | 1529 |
![]() By: Smirftsch |
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Ladder Trigger
I'm currently working on a new level that utilizes ladders. The trigger works but not smoothly IMO. Getting on and off the ladder is a chore to say the least. Have I missed something? I know from play...
Started Dec 13th, 2017 at 12:11am by Pitbull™ « Pages 1 2 » |
27 | 6017 |
![]() By: Masterkent |
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227i crashes on start
Hi all.
I'm trying to play UnrealGold from Steam with 227i but every time when i start the game it crashes. [CODE] Log is here: https://ghostbin.com/paste/c2ynw My system spec: Win8.1 x64, Intel Core i7 5820K, AMD Ra... Started May 30th, 2018 at 10:05pm by olduser |
5 | 917 |
![]() By: Smirftsch |
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Playing as a Skaarj?
I recently got into Unreal due to the 20th anniversary free-to-play sale where I got Unreal Gold for free on Steam. I saw a post on Tumblr talking about it where it said I should go here for a patch....
Started May 23rd, 2018 at 9:05pm by TM18271998 |
4 | 905 |
![]() By: Hyper |
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Centered weapons not exactly centered
There is one thing that annoys me with Unreal. I always preferred to play the game with centered weapons. I remember ages ago, when the game was still being patched by Epic, one of the updates moved t...
Started May 26th, 2018 at 10:24am by paralemptor |
4 | 798 |
![]() By: paralemptor |
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Feature request: Borderless window / fake fullscreen mode
Is it much work to build support for fake fullscreen / borderless windowed mode into Unreal 227?
I tend to alt-tab quite a bit between programs and the current fullscreen Unreal does not like thi... Started Mar 6th, 2018 at 1:55pm by Hyper |
2 | 679 |
![]() By: Smirftsch |
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[227j_35] [D3D9] Small fogging bug
Fog is not always applied correctly, like here it is not applied on the planet background while it is applied on space ship.
[MEDIA] https://youtu.be/SejqGTfMhvc [CODE] Started May 24th, 2016 at 2:15pm by Hyper |
9 | 1967 |
![]() By: Smirftsch |
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Do I really need this for SP?
I mean, what's the benefits of 227 over retail Unreal 200 or Unreal Gold in terms of stock single player content? Does it have improvements over original SP maps, AI, gameplay mechanics/bugs etc? If I...
Started May 6th, 2018 at 10:11am by Milkey Wilkey |
7 | 1431 |
![]() By: Krull0r |
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Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
Issue #61. Flying players appear to fall when viewing from other clients (missing replication of bCanFly)
When players use state CheatFlying (implied by Fly/Ghost mode), PlayerFlying, or PlayerCl... Started Apr 4th, 2018 at 7:43pm by Masterkent |
1 | 620 |
![]() By: Smirftsch |
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[227i] [input] Joystick Axis sensitivity tied to frame rate?
When using a joystick or gamepad in Unreal, the sensitivity of the analog axes (thumbsticks etc) are tied to the frame rate of the game. This is most apparent with the turning and vertical look axes, ...
Started May 12th, 2018 at 7:26pm by AlexNitro44 |
0 | 295 |
![]() By: AlexNitro44 |
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Poll: Changing description of difficulty levels
There is a suggestion to change the description of available difficulty levels from
0 Easy Tourist mode.[/color]to [pre]0 Easy Tourist mode. 1 Started Feb 12th, 2018 at 2:49pm by Masterkent |
4 | 1180 |
![]() By: Neon_Knight |
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Issue #53. Visible shadows under invisible/translucent players
When a player activates Invisibility or Cloaking Device, the casted shadow disappears only after changing player's location. As long as player's location remains the same, the shadow remains visible:<...
Started Mar 4th, 2018 at 12:40pm by Masterkent « Pages 1 2 » |
17 | 2967 |
![]() By: Smirftsch |
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Emitter PartSpriteForwardZ
Hey there.
![]() I noticed that the property "PartSpriteForwardZ" under EmVisuals has no effect. I guess this should modify the SpriteProjForward property found in Display for the spawned pa... Started Apr 16th, 2018 at 8:43am by Krull0r |
2 | 614 |
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Can horizontal and vertical FOV be controlled separately?
This is something I was wondering because I recently assembled myself a homemade VR HMD, which I use to play games that ReShade makes stereoscopic. One of them is Unreal, and, while it works as expect...
Started Apr 15th, 2018 at 1:25pm by Devil Master |
6 | 1018 |
![]() By: han |
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Issue #63. Jumping from mid-air when returning from Fly/Ghost mode in a network game
When a player executes "Walk" while using Fly/Ghost mode in a network game, returning to the PlayerWalking state may lead to an involuntary jump. This may be annoying, especially when the player has a...
Started Apr 12th, 2018 at 2:38pm by Masterkent |
0 | 390 |
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General Protection Fault when using any 227 version
It's been a few years since I played Unreal 1 (since before the gamespy fiasco) and I thought to pick it up again. Seeing that the community patch(es) available here were the only ones available for g...
Started Oct 21st, 2017 at 11:22pm by Mannfred |
5 | 2862 |
![]() By: PanteraMax |
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Losing control of my crosshair position and POV when looking towards bottom of screen
First got old Unreal patch back in 2015 for Unreal off of Steam and it worked perfectly then. I started playing the game again this year and noticed an issue that is not going way.
Whenever I mo... Started Apr 5th, 2018 at 12:08am by Bleda |
1 | 509 |
![]() By: Smirftsch |
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