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Normal Topic Dispersion Pistol (Read 2749 times)
William(Rainman)
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Dispersion Pistol
Sep 3rd, 2012 at 6:10pm
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Anyone else feel like the Dispersion Pistol was Underpowered in Unreal 2? Especially with no Power Ups.
  

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Bleeder91[NL]
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Re: Dispersion Pistol
Reply #1 - Sep 3rd, 2012 at 9:30pm
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Nah, it was just fine. You can keep the charge until you need it, which is a big plus. It's not a weapon for taking out stronger enemies but it does just fine against lesser critters and those...'antibodies'.
  
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William(Rainman)
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Re: Dispersion Pistol
Reply #2 - Sep 3rd, 2012 at 9:36pm
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Bleeder91[NL] wrote on Sep 3rd, 2012 at 9:30pm:
Nah, it was just fine. You can keep the charge until you need it, which is a big plus. It's not a weapon for taking out stronger enemies but it does just fine against lesser critters and those...'antibodies'.


I do the like the ability to hold the Charge and I hate those Antibodies, that planet gives me the creeps.
  

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GreatEmerald
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Re: Dispersion Pistol
Reply #3 - Sep 4th, 2012 at 5:00am
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Well, it is a popgun. It is a fallback weapon after all, and I never saw it too underpowered compared to Unreal's DP. And the charge ability is cool.
  
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Hellkeeper
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Re: Dispersion Pistol
Reply #4 - Sep 4th, 2012 at 8:11am
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I never noticed it was underpowered because I never used it; since you start each mission with a weapon loadout instead of having to find better weapons as you go, as in Unreal, and since there's plenty of ammo to go around, you never have only the DP and you never (or almost never) end up using the infinite ammo of the DP. game design flaw yay.
  

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GreatEmerald
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Re: Dispersion Pistol
Reply #5 - Sep 4th, 2012 at 2:11pm
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DP is very good for disarming traps, either the pods in Hell or deployables in Na Koja Abad and other places. I even used an ammo conservation strategy in Sulferon, using the Widowmaker to target a turret while out of its range, then without moving switch to DP, charge, fire, and so you get to disarm those for free.
  
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