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Normal Topic Pathing / Alarm Points, and holding still (Read 1100 times)
SFJake
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Pathing / Alarm Points, and holding still
Aug 20th, 2012 at 6:17am
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Its simple. When the Skaarj sees a player, he runs away, to what is also his homebase.

He stays there, with his friend. That is what I WANT. But once he gets there (through alarm points), he just rushes back out and come to me.

It doesn't matter if I use bStopIfNoEnemy in the last alarm point, doesn't matter if I put his attitude to FEAR, and his order to Retreating.

He'll only stay at his home once he's wounded... which defeats the purpose.

I'm at a loss here. How can I do this?

EDIT: While I'm at the top of the forum, I have a 2nd question. Is there a way to retrieve how many players are currently in the game?
Nevermind that question which like too often, I find it almost immediately after I decided to ask. Level.Game.NumPlayers seems to be what I wanted.
« Last Edit: Aug 21st, 2012 at 11:44pm by SFJake »  
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