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Normal Topic Infiltration singleplayer weapons (Read 3528 times)
niels
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Infiltration singleplayer weapons
Jul 4th, 2012 at 1:45pm
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hi

How i can use infiltration weps on singleplayer ?
On serpentine i can use the serpentine coop gametype
but on infiltration there's only :

infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch

i mean that all unreal items are replaced with the infiltration items

its for singleplayer

Undecided

sorry for my english  Lips Sealed
  
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Gizzy
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Re: Infiltration singleplayer weapons
Reply #1 - Jul 4th, 2012 at 2:58pm
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That's because Infil breaks if you try to use any weapons outside it's core gamemodes. Get this much better updated version instead (227 only): http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1316269935
  
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niels
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Re: Infiltration singleplayer weapons
Reply #2 - Aug 31st, 2013 at 5:06pm
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this is not fixing my problem i still see :
infiltration.INFIL_Standoffgame
infiltration.INFIL_Gameinfo
infiltration.INFIL_Deathmatch

  
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-Hurrikan-
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Re: Infiltration singleplayer weapons
Reply #3 - Sep 1st, 2013 at 6:05pm
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Start UnrealShare.CoopGame and summon infil_replacer at every map start.

Code
Select All
summon infiltration.infil_replacer 



But it won't replace items which will be dropped by monsters I think.
  
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mcfarrel
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Re: Infiltration singleplayer weapons
Reply #4 - Sep 1st, 2013 at 10:23pm
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Hurrikan: Depends on the code of nfil_replacer. Items dropped by monsters are not hardcoded (as far as I know) but uses apropriate slot of objectproperties that defines what have to be droped (summoned)

So if the script was mentioned for unreal and ints monsters it should do the trick. Otherway You might expand the code to be able to do so...
  
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