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Normal Topic ZRangeHack question (Read 3168 times)
Feralidragon
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ZRangeHack question
Mar 14th, 2012 at 1:12pm
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Hi there,

I just wanted to ask if there's any other known issue with the custom renderers ZRangeHack property set to False besides:
- having that HUD overlapping by the Redeemer and Flak;
- having flickering decals on distance with old video cards;
?

Thanks in advance. Smiley
  
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Smirftsch
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Re: ZRangeHack question
Reply #1 - Mar 15th, 2012 at 6:06am
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I think there was something with execDrawPortal, but I'm not entirely sure and this was always a bit buggy anyway...
  

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Feralidragon
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Re: ZRangeHack question
Reply #2 - Mar 15th, 2012 at 1:38pm
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Hmmm.... cool, I am not intending to use portals in canvas nor I know any mod that depends on them (yeah, from the moment they don't render sprites, at least in UT, they're pretty much useless imo, besides being unstable even rendering what they can).

Thanks for the reply. Cheesy
  
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