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Very Hot Topic (More than 25 Replies) RTNP: Inside UMS Prometheus (Read 70591 times)
Awergh
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RTNP: Inside UMS Prometheus
Feb 6th, 2012 at 6:42am
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So I should of posted this ages ago but I forgot/lazy

I'm not sure if this is a bug with RTNP or 227h or what (I hadn't played RTNP previously to know) but I had real difficulty with the part where the soldiers beam down I had to keep doing that bit because I would kill the first wave of soldiers and and then the next wave would not show up so I'd reload and eventually get the second wave and be stuck with no third wave.

I hope that makes sense I have the saves still if that would help. I couldn't see any threads for RTNP so I assumed it hasn't been posted if it is a bug and I couldn't see a better place to put it.
  
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Smirftsch
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Re: RTNP: Inside UMS Prometheus
Reply #1 - Feb 6th, 2012 at 7:14am
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especially this scene has been tested dozens of times due to an other bug- but this problem didn't come up so far. Note that the next wave of marines will only come if all other marines are killed- and they hide sometimes inside the ship. Aside this, no ideas at the moment.
  

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Awergh
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Re: RTNP: Inside UMS Prometheus
Reply #2 - Feb 6th, 2012 at 7:52am
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Its possible I missed the marines and they were hiding somewhere I didn't look because I did eventually get it, maybe I should check my saves and have a look.
  
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Awergh
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Re: RTNP: Inside UMS Prometheus
Reply #3 - Feb 6th, 2012 at 8:41am
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I had another try with my save and killed 3 marines outside the ship control room thing on the top of the ship and no more marines beamed down even though I did look for them thoroughly I'm sure.

On a second attempt I killed 3 marines inside the room and then the next lot beamed down and I killed them out side the room on the top of the ship and no more beamed down.

I cant see anywhere to attach a file so I'll just upload it in case it can help.
http://www.mediafire.com/?q27r7d8cf1dfccz
  
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Smirftsch
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Re: RTNP: Inside UMS Prometheus
Reply #4 - Feb 6th, 2012 at 8:45am
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iirc it should be at least 4 Marines- sometimes it happens one falls down and dies so you maybe see only 3, but its more than 3 in any case. Gonna check the save Smiley
  

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[]KAOS[]Casey
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Re: RTNP: Inside UMS Prometheus
Reply #5 - Feb 6th, 2012 at 6:27pm
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Use viewclass pawn, should show you where they are
  
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Awergh
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Re: RTNP: Inside UMS Prometheus
Reply #6 - Feb 7th, 2012 at 1:33am
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Ok I tried again killed 3 then 3 and tried viewclass pawn and it showed me some blobs and spiders (or whatever they are called) but no marines. I did after all eventually finish this level but I don't know why sometimes they show up and sometimes they don't.
  
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Smirftsch
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Re: RTNP: Inside UMS Prometheus
Reply #7 - Feb 7th, 2012 at 4:29pm
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ok, tried your savegame with 227h, there were 3 waves of 3 marines, shot'em and the way was free. So looks all fine here. At the moment no idea.
  

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Re: RTNP: Inside UMS Prometheus
Reply #8 - Feb 8th, 2012 at 5:24am
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Hmm well sometimes they spawn and sometimes they don't
Maybe I will try on another computer and see if I can reproduce it there or not.
  
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Re: RTNP: Inside UMS Prometheus
Reply #9 - Dec 14th, 2012 at 7:21pm
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I just encountered this bug with v227i.

Only three marines appears in the first wave.
After finishing them off, nothing more happens..
The second wave never appears, leaving me unable to complete the map.
I used viewclass pawn to see if there were more marines hiding somewhere, but the only remaining enemies were the spiders inside the cave at the map's exit.

I tried loading the map directly, and summon some weapons to see if the bug could be reproduced, but then everything worked as expected.
Every time I start playing from my savegame though (saved right before triggering the first wave of marines), the bug takes effect!
  
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Smirftsch
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Re: RTNP: Inside UMS Prometheus
Reply #10 - Dec 15th, 2012 at 8:14am
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this bug was already reported and should be fixed in 227i. Tried and verified a couple of times. Is it possible this savegame is from 227h yet?
  

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Re: RTNP: Inside UMS Prometheus
Reply #11 - Dec 15th, 2012 at 8:34am
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Smirftsch wrote on Dec 15th, 2012 at 8:14am:
Is it possible this savegame is from 227h yet?

No. This is a v227i savegame.
..I did a fresh install of Unreal and installed v227i right after.

Here's the save:
http://www.mediafire.com/?wcvqh4nz76j4pu1/
  
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Re: RTNP: Inside UMS Prometheus
Reply #12 - Dec 15th, 2012 at 9:49am
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I've now discovered something interesting:
The bug is somehow related to the use of your weapons..
If I take out all the marines just by using the rocket launcher, then the bug takes hold and the second wave of marines never appear.
But if I switch weapon once, and fire off a shot, then the next wave of marines usually appear like they should!
..I use the word "usually" because I tried it once where I swithed to the ASMD, and the second wave of marines still didn't appear, but most often this method seems to work.
  
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Re: RTNP: Inside UMS Prometheus
Reply #13 - Dec 15th, 2012 at 10:02am
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if you restart the map once you died it works flawlessly too. Very weird. As said, we tried this many times with different testers and this never happened (anymore).
  

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Re: RTNP: Inside UMS Prometheus
Reply #14 - Dec 15th, 2012 at 10:03am
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I did some further testing, and it seems that the combat assault rifle is the key to avoiding this bug..
When using this weapon, the bug never happens!
  
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