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Normal Topic Reverb and EFX (Read 2813 times)
GreatEmerald
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Reverb and EFX
Jan 24th, 2012 at 9:10pm
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Since ZoneInfos have both the old-styled Reverb and the new EFX settings, I was wondering if they were mutually exclusive, or do the EFX settings overwrite the reverb automatically?
  
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Smirftsch
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Re: Reverb and EFX
Reply #1 - Jan 25th, 2012 at 8:05am
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Reverb and EFX are entirely different implementations, the old Reverb is only possible with Galaxy and FMod.
For OpenAL there is no chance to implement it this old way, instead it offers the EFX effects- as predefined presets and manual with all settings. Unfortunately these 2 different models don't match.
I made a rough translation for different reverb effects with some EFX presets, so that there is reverb when there should be, but as said, it will never sound the same because EFX is targeted to fit realistic ambients and the orignal Unreal implementation is creating the reverb with a very abrasive system.

However, to answer the question- EFX ambients will override reverb settings if there, but only with OpenAL. FMod or Galaxy will play reverb but no EFX.

We have a new FModEX version for sound here and like OpenAL it is having ambient presets very similar to EFX, but that again is not matching OpenAL's ambients too, so even if we would take it into official release it would make things even worse instead better - we would have a 3rd implementation - unless someone does the work to match these 2, but even then it probably would suffer a lot of problems like those we had in the beginning of OpenAL and FMod.

In the end its the mappers pain. EFX is more realistic, way more easy to use and very comfortable to get the wanted effect, but for people who use FMod or Galaxy an old fashioned reverb implementation is needed.
  

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GreatEmerald
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Re: Reverb and EFX
Reply #2 - Jan 25th, 2012 at 10:10am
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So it's safe to enable both at the same time, I see.

Although it's a bother that FMOD can't make use of it... For some reason Fraps only records FMOD output (if I use OpenAL, it only records the music, courtesy of FMOD). So a part of my work in UEE won't be possible to show... Hmm...
  
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iLikeTheUDK
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Re: Reverb and EFX
Reply #3 - Feb 8th, 2013 at 5:49pm
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Does FmodEx support EFX presets?
  
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Smirftsch
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Re: Reverb and EFX
Reply #4 - Feb 8th, 2013 at 7:19pm
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yes.
  

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iLikeTheUDK
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Re: Reverb and EFX
Reply #5 - Feb 9th, 2013 at 7:18pm
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Awesome. Thought that EFX is only an OAL thing, since it's a follow-up to Creative's EAX.
  
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Smirftsch
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Re: Reverb and EFX
Reply #6 - Feb 9th, 2013 at 8:16pm
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actually its the translation of the EFX effects to the corresponding FMod effect, but they are very similar. Smiley
  

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