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Very Hot Topic (More than 25 Replies) Recollection. (Long Winded Post from an Old INF Map Maker.) (Read 12614 times)
Weevil_Monkey
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Recollection. (Long Winded Post from an Old INF Map Maker.)
Jan 4th, 2012 at 8:30pm
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Hello Friends,

This post will be a bit long winded, but I just wanted to take a moment to reflect on this game, as it has always held a special place in my heart. It gives me a good feeling inside to know that some semblance of a community still exists.

For those of you who do not know me, I made my first steps into the Infiltration playground back when I was 14 years old. I am 26 now, so almost half a lifetime ago I began playing Unreal 1. I was in Junior High school, and I had saved up just enough money to buy a game. My family had its first computer, and I was wanting to jump into the world of 3D Games. I still remember the store I was at, and where I found the box that would forever change the concept of video games for me... UNREAL! Its black box, embossed logo... Gold trimmed!

Upon purchase, I went home and installed it. Having spent most of my computer time making maps for Warcraft 2, I immediately learned of UnrealEd. Unfortunatley, UnrealEd would not work for me. Having no internet at the time, I went to a friends house and paid him the remaining money I had to download and burn "UnrealEdFix4.exe" to a CD for me. Once I got UnrealEd working, the next step was to learn how to use it! While at school one day, I found a site with tutorials, and printed out an entire binder of these UnrealEd tutorials. I spent the next several months making my own Death Match maps.

I remember the first night that my family got the internet. 56k Modem! Screaming fast! I jumped on Unreal only to find that I had to patch!!! I waited and waited, FINALLY! I was able to jump online! In the server browser I saw many many servers. Most of them were empty, but there was one name that was prevalent through the server list

[SOBServers.Com]

Naturally, I gravitated towards these servers. They had low ping for me, and I was able to make a few friends my first few games. As I looked at all of the SOB Servers in the list, I became rapidly aware of Infiltration. I downloaded the mod and waited as the first map that I would see loaded... "Ghetto". I was a teenager at the time, and hearing the repeating loop on the radio, matched with the more realistic feel for the map SOLD me. The next day as I got home from school I jumped on UnrealEd with some new realistic texture packs and hit it hard.

Over the course of the next few weeks (Or was it months?) I did all I could to become a member of this [SOB] Clan. I was hell bent on being their official map maker (haha). Eventually I was granted membership, and [SOB]Grunt, seeing some potential in me, talked [SOB]DaddyBone into offering me some webspace to host my maps. It was at this point that I created my first webpage.

I spent the next two years making maps for Unreal Infiltration. I was always so satisfied when I came upon a server hosting one of my maps.... For me, it was a big deal!! As time went on, and I made more and more maps, I realized my satisfaction didnt come from the game, but from seeing people play on my maps. It still astounds me to this day that Gravity Kills became such a big deal.

Skip forward to today. SOBServers.com is dead, and all of my old friends are gone. I occasionally talk to Grunt online Via Aim. I am a web programmer by trade, but I still havent lost my passion for gaming.

Its good to see this community still has a pulse (Albeit a very subtle one).

I came upon a few websites after googling my username, and I found several sites hosting zip files of my old maps. The feeling of nostalgia rushed back and bit me!

I purchased Unreal Gold on steam the other day for $2... I think I will create a map to see if I still have any talent left. Perhaps we can all organize a time to play.

At any rate.. Cheers, to any of you who know me. Greetings to those of you who do not.  Wink
  
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Hyzoran
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #1 - Jan 4th, 2012 at 11:53pm
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oZ might know you, he used to play infiltration back in the days of '99.

If your looking for some more infiltration, Redrum deathmatches is what you want to play, unfortunately you cannot use 227h on his server, so you have to use 225,226 or 227f to play.

Welcome back to Unreal! No one leaves forever, not this game.
  

Nothing
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Oldsparky
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #2 - Jan 5th, 2012 at 9:04am
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Newbiesplayground.com,,  Sickpup server is still here since 99.
  
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Smirftsch
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #3 - Jan 5th, 2012 at 12:10pm
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We have a 227h server running for Infiltration and updated infiltration with a lot of fixes too. Would be nice to see this one a bit more populated after all work Smiley - details about the new version are here in this forum.

Welcome back m8 Wink
  

Sometimes you have to lose a fight to win the war.
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Cow
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #4 - Apr 3rd, 2012 at 7:03pm
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I remember when you first hit the unreal servers, we had some good times, all those late nights playing on the SOB servers. I think I first started shortly after the inf mod hit, things were still pretty new, joined 4C ran with them until they broke up, started TA, left after many years for personal reasons. Looked around years later, most were gone, servers were dead, never did re-install the game, still have a lot of my old maps I made somewhere on disk. Those were great times, to bad gaming now a days isn't like it was back then.
Glad to see some old blood still out and about, maybe one day, I'll dust off my M9 and fireup some of the old maps..
  

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Weevil_Monkey
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #5 - Apr 4th, 2012 at 8:19pm
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COW! Long time no see indeed. If you ever decide to dust off the m9, hit me up. weevil monkey 1 (AOL IM)
  
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Buster
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #6 - Apr 5th, 2012 at 1:02am
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Thanks for sharing the tale. It wasn't long winded at all. Ya just need to see a few of my posts to see endless ramblings. But enough about that.

I love stories like yours. And that feeling of accomplishment seeing others enjoying a thing you created. It really does make all the work and long hours worth while. I was already a parent when I started playing Unreal 1, but I watched my kids grow up with computers and gaming.

My fascination with computer games started back in 1978-79, so my generation watched computer gaming (etc) develop and grow from its infancy. Your generation gets to play with the 'bigger kids' from the outset.

Smiley
  

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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #7 - Apr 18th, 2012 at 2:32pm
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y does this even matter? INF is dead, this game is dead
  

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Buster
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #8 - Apr 18th, 2012 at 10:57pm
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It's alive enough for you to post. The game even has ears to hear you claim it's dead. Let's compromise. Unreal is NOT dead, it's UNdead. LoL

Cheesy
  

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Smirftsch
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #9 - Apr 19th, 2012 at 7:02am
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its dead once we let it die. Its that easy ^^
  

Sometimes you have to lose a fight to win the war.
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Hellkeeper
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #10 - Apr 19th, 2012 at 10:07am
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It'll remain alive at least until december 21st.
  

You must construct additional pylons.
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[C]smokedham
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #11 - Apr 20th, 2012 at 2:48pm
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itz undead n shit but 227 killed online fun esp INF jus keepin it real wit ya smirf
  

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Smirftsch
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #12 - Apr 20th, 2012 at 5:17pm
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what a big time nonsense. Only thing that killed Inf was that it wasn't released fast enough. The anticheat would have prevented a lot.
All the cheating and especially the ongoing and always existent accusations that cheating/bots were involved emptied the servers. That and only that alone was the reason.
And once the anticheat was in place it was already to late and many plain refused to play on these servers because they didn't want to update. The reason for that was maybe really that some players used bots and those were not working anymore.
As if an easy update which takes a few minutes would be reason enough to stop playing a game you like, sorry but that is a stupid excuse.
So if you mean fun is using aimbots, yes then you are right, because nothing in the game or gameplay was changed.
  

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[C]smokedham
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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #13 - Apr 20th, 2012 at 5:37pm
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mostly every1 quit playin afta 227 even abe (unreal soldier) well cuz da exploits were patched up like no shadows n controllin recoil wit binds thatz y he quit, C n SA wuz supposed 2 have a match afta 227 came out cuz we wuz that gud they n thot we botted but they pussied out still whooped sum azz afta 227 came out tho
  

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Re: Recollection. (Long Winded Post from an Old INF Map Maker.)
Reply #14 - Apr 20th, 2012 at 5:43pm
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just confirms what I said ^^
  

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