GreatEmerald wrote on Feb 24
th, 2012 at 7:09pm:
Bloodshot wrote on Feb 24
th, 2012 at 4:45pm:
I always forget that early Unreal stuff from epic was done in a partnership with Digital Extremes, so I wonder if that company had any of it's own easter eggs in Unreal or if they were mainly made from epic.
Back then each level was made by a single author, pretty much. So it's easy to tell by looking at the authors of levels with easter eggs.
Cliff Bleszinski - Dig, Dug - 5 eggs
Jeremy War - Dark - 1 egg
Shane Caudle - Ruins, NaliBoat, NaliC - 3 eggs
You all know Cliff, and Shane Caudle is from Epic. Jeremy War is from DE, but the egg in Dark Arena shows the Epic address, right? If so, I'd assume that it was added by someone else... Either way, it's essentially only two witty Epic employees doing all these crazy easter eggs

By the way, if you look at what maps what people have made, you can often see a pattern. Cliff does all the industrial levels. Shane Caudle does all the Nali architecture levels. Juan Pancho Eekls does outdoor areas. Inoxx does sci-fi areas. Eliot "Myscha the Sled Dog" Cannon does everything.
Well, it's the most efficient way to work on a game. Like assembly-line work. Every employee specializes on making one little part and in the end someone just has to connect them or they do so during the process.
Let them do what they can do the best to speed up the development.

And eastereggs are always nice, of course they make a game less serious sometimes, but let's be honest, who doesn't have a smile on his or her face when he or she notices one? I recall the Codex easteregg, again CliffyB, btw isn't that sentence a quote from some song? No idea why, but it always sounded very familiar to me...
Oh and don't forget the name of the Vortex Rikers in Ny Leve falls. If you take a closer look at it, you will see that it's another easter egg by Mr. Eekls. He put his name into the number of the prison vessel.