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Normal Topic unstable unrealED (Read 3328 times)
Skywolf
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Just placeholding...

Posts: 812
Joined: Aug 2nd, 2009
unstable unrealED
May 6th, 2011 at 2:34pm
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it really doesnt matter what i do, unrealED just loves to piss me off by everything i do.

it crashes by opening a random menu, by closing a windows or just anything you can think of.

it is also getting very unstable when you have two propeties windows open (one for an in-game trigger and one for the default propeties as an example).

log: (i did this one on purpose by opening 2 propeties windows but the same kind of thing happens by doing around everything else, exept less often)

Log: Log file open, 05/06/11 16:24:49
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 227
Init: Compiled: May  9 2009 15:39:52
Init: Command line:
Init: Base directory: G:\UNREAL~1\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: COMPUTERROLAND
Init: User: Roland
Init: Memory total: Phys=1048048K Pagef=2131028K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1662.003722 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: 15.0ms Loading: Package Editor
Log: 15.0ms Loading: Package Core
Log: Checking package Core
Log: 31.0ms Loading: Package Engine
Log: Checking package Engine
Log: Checking package Editor
Init: Unreal engine initialized
Log: Bound to ALAudio.dll
Log: 1172.0ms Loading: Package ALAudio
Log: Checking package ALAudio
Init: Selected ALDevice is: 0
DevAudio: Try to use default ALDevice
Log: We are using OpenAL device: Generic Hardware
DevAudio: rate 48000
Log: EAX - Successfully initialized !
Warning: EFX Extensions not available
Init: OpenAL Audio subsystem initialized.
Init: Transaction tracking system initialized
Log: File loaded Core
Log: File loaded Engine
Log: File loaded Editor
Log: File loaded Fire
Log: Bound to Fire.dll
Log: 1328.0ms Loading: Package Fire
Log: Checking package Fire
Log: File loaded IpDrv
Log: Bound to IpDrv.dll
Log: 1344.0ms Loading: Package IpDrv
Log: Checking package IpDrv
Log: File loaded UWindow
Log: 1344.0ms Loading: Package UWindow
Log: File loaded UnrealShare
Log: 1390.0ms Loading: Package UnrealShare
Log: 1453.0ms Loading: Package GenFX
Log: 1453.0ms Loading: Package AmbOutside
Log: 1469.0ms Loading: Package AmbAncient
Log: File loaded UnrealI
Log: 1547.0ms Loading: Package UnrealI
Log: File loaded IpServer
Log: 1594.0ms Loading: Package IpServer
Log: File loaded UBrowser
Log: 1609.0ms Loading: Package UBrowser
Log: File loaded ALAudio
Log: File loaded UMenu
Log: 1625.0ms Loading: Package UMenu
Log: File loaded UWebAdmin
Log: 1672.0ms Loading: Package UWebAdmin
Log: File loaded Emitter
Log: Bound to Emitter.dll
Log: 1687.0ms Loading: Package Emitter
Log: Checking package Emitter
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primair beeldschermstuurprogramma)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: 4937.0ms Loading: Package Render
Log: Checking package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 4.969000 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for U2Viewport2
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : GeForce FX 5500/AGP/SSE/3DNOW!
Init: GL_VERSION    : 2.1.2
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_paletted_texture
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MaxAnisotropy = 8
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 12
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Log: Enter SetRes()
Init: Input system initialized for MeshViewer
Log: Opened viewport
Log: 4.00 520.00 876.00 256.00
Log: 4.00 520.00 876.00 256.00
Log: 4.00 520.00 876.00 256.00
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: Enter SetRes()
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuildBounds: Generated 5 bounds, 60 hulls
Log: CurrentClass=Brush
Log: CurrentClass=Trigger
Log: addactor
Log: Added actor successfully
Log: CurrentClass=FatnessTrigger
Critical: FPropertyItem:ShockednKillFocus
Critical: WProperties::SetItemFocus
Critical: WListBox::InterceptControlCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00070534 514
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/06/11 16:25:57
  

I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament Roll Eyes.
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Gizzy
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Re: unstable unrealED
Reply #1 - May 6th, 2011 at 9:38pm
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Update to 227g? As for the random windows, you could post some screenshots maybe?
  
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GreatEmerald
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Posts: 5361
Location: Vilnius, Lithuania
Joined: May 21st, 2007
Gender: Male
Re: unstable unrealED
Reply #2 - May 6th, 2011 at 9:44pm
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Quote:
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)

And you are trying to fool what?..
  
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Skywolf
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Just placeholding...

Posts: 812
Joined: Aug 2nd, 2009
Re: unstable unrealED
Reply #3 - May 7th, 2011 at 5:03pm
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i told you, unrealED is crazy Cheesy

i have windows XP or Microsoft Windows NT 5.1 (Build: 2600) if you look at all the other .log files, and yes, i know that it is the same thing as windows XP

so why does it show windows 98?

unreal.log:
Log: Log file open, 05/07/11 18:42:43
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 227

ucc.log:
Log: Log file open, 02/17/11 22:02:58
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 227

Detected.log
Log: Log file open, 01/16/11 11:03:59
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 227

editor.log:
Log: Log file open, 05/07/11 18:40:03
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 227

only unrealED got it wrong Huh

image:

btw: i didnt upgrade to 227g yet cuz it appears to be pretty buggy. i am waiting for the hotfix version Roll Eyes
  

I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament Roll Eyes.
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GreatEmerald
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Location: Vilnius, Lithuania
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Re: unstable unrealED
Reply #4 - May 7th, 2011 at 6:28pm
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Are you sure you don't have compatibility options on?
  
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Skywolf
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Just placeholding...

Posts: 812
Joined: Aug 2nd, 2009
Re: unstable unrealED
Reply #5 - May 7th, 2011 at 7:36pm
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yep, that one was one, Cheesy have no idea why it was on in the first place.

however, i don't know or this causes the instability. like i already said, it happens at random, so i need to work for a while to try it out. but it is late now so i'm not planning to work on my map today.

i couldt get it to crash by working with two propeties windows but most errors only show up when you don't need them (like when you are really far in your level but forgot to save it Angry)

after i worked with the editor for a while i will give you the results.
  

I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament Roll Eyes.
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