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Normal Topic OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times) (Read 5757 times)
Martinez12
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OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times)
Apr 15th, 2011 at 8:02am
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I'v tried the new drivers (.6), and they work fine. I was curious after the performance, and I discovered this: the newer (.6) drives work a little bit slower than the older (.5)  drivers. I'm using a P4-2Ghz, with a GF 2MX/400 here. With .5 I get ± 36 fps, and with .6 I get ± 34 fps. So, no problem at all Smiley
I must admit, I've tweaked a little bit on Unreal (DetailMax=5, MultiTexturing, etc), but I use the same options with both the drivers.

I must say, it really pleases me to see people busy with the first unreal. I've started playing it again, after I looked at some screenshots-I got nostalgic Wink

Never stop improving unreal! Smiley








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Acekard 3
3DS flash card
R4 3DS
  
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GreatEmerald
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Re: OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times)
Reply #1 - Apr 15th, 2011 at 9:09am
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I'm not even sure what to think here. The post looks natural, but then there is advertising at the bottom. So either this is an incredibly smart bot or you have decided to go advertising things for no apparent reason.
  
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Hellkeeper
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Re: OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times)
Reply #2 - Apr 15th, 2011 at 6:01pm
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Who the hell actually writes "±" ? Who writes "Smiley" ?
  

You must construct additional pylons.
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GreatEmerald
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Re: OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times)
Reply #3 - Apr 15th, 2011 at 7:14pm
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Haw haw! I see what the bot did there. This should explain everything:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1032531484/0#0

Banhammer please? Smiley
  
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[]KAOS[]Casey
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Re: OpenGL 2.1.0.6 vs OpenGL 2.1.0.5 (Read 612 times)
Reply #4 - Apr 15th, 2011 at 8:37pm
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Hellkeeper wrote on Apr 15th, 2011 at 6:01pm:
Who the hell actually writes "±" ? Who writes "Smiley" ?

Pretty sure the old original not-bot post had the old smiley icon reverted to text some time ago in a YaBB update

but yeah, crappity smacking reported
  
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