UTGLR? What is GLR, I get the UT part?
I have gotten all three (known to me) Smirftsch's D3D (d3d1001-ogl2104.zip) and OpenGL (OMP-UT-V0.2.zip), also Chris Dohnal 's D3D9Drv working. It's too bad so far, can't get any of the Audio files from Smirftsch's Unreal Package to initialize.
I'm on a backup machine, till my new motherboard arrives, so if it's unusual for these to be running in WoT then maybe it could be allowing it to run?
These are my settings for WoT if it helps.
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=1
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=False
OneXBlending=True
RequestHighResolutionZ=True
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
ShareLists=True
AlwaysMipmap=True
UseTrilinear=True
MaxAnisotropy=16
SupportsLazyTextures=0
DescFlags=0
Description=
TruFormMinVertices=1
TruFormTessellation=3
UseTruForm=False
NumAASamples=4
UseAA=False
MaskedTextureHack=False
SwapInterval=0
UseVertexPrograme=False
UseCVA=False
UseMultiDrawArrays=True
AAFilterHint=0
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
RefreshRate=85
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
Use4444Textures=False
UseS3TC=True
AutoGenerateMipmaps=False
UsePrecache=False
UseBGRATextures=True
UseZTrick=0
MaxLogTextureSize=8
MinLogTextureSize=0
GammaOffset=1.000000
LODBias=-0.500000
Description=RADEON X850 Series
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=False
Use32BitTextures=True
DescFlags=1
dwDeviceId=19276
dwVendorId=4098
RefreshRate=85Hz
UseVSync=False
Description=RADEON X850 Series
DetailTextures=True
As I mentioned there are minor issues but the game runs and looks FANTASTIC!

I sure hope it's possible to get these working in Undying.