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Very Hot Topic (More than 25 Replies) Unreal 227g release (Read 26964 times)
Smirftsch
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Unreal 227g release
Apr 5th, 2011 at 5:40am
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Ok folks, the patch is up and can be downloaded in the download section: http://www.oldunreal.com/oldunrealpatches.html

If you are interested in the new features, such as AlphaBlending, StaticMeshes, ShadowProjectors etc. have a look into the relase notes:
http://www.oldunreal.com/wiki/index.php?title=227_release_notes#.5B05.04.2011.5D...

Overall it contains over 400 fixes and additions compared to the old versions and a lot of work has been invested into UED2.1 development. So the most annoying bugs should be gone now, its more stable and has a lot of new nice features.
Details about UED2.1 are here:http://www.oldunreal.com/wiki/index.php?title=UED2.1_Release_Notes

Remember, we put a hell a lot of work in it and although all involved people gave their best and the relative small number of testers was increased compared to 227f, it's still quite impossible to test any setup or configuration with our small crew.
it will have to show now if we missed something Wink

The 227g patch is now available for both Unreal (Classic) and Unreal Gold / Anthology with full Return to Napali (RTNP/UPak) support.

There is a new complete Russian translation which is included in the patch. Also the Linux version works now with unicode and enables to use the different charsets for the included translations.

I hope for good results and if there is something bothering you, report it in the 227 section: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?board=227

As previous releases 227g is not (net)compatible with older 227 versions (such as 227e, 227f etc.) to keep the best compatibility to the old original versions 224,225,UGold and to provide the best stability. Also a couple of security issues have been found and fixed so using 227f becomes of now deprecated.

227g re-unites the different Unreal versions, once applied its finally possible to play with Unreal, Unreal Gold and Unreal Anthology in one server, removing the old compatibility issues we had to suffer, caused by the publishers of these versions who were entirely disregarding net compatibility.
The patch can be applied to the Steam versions also and is fully working, but I have no idea how Steam is handling this version then. Reports are welcome.

Server admins who are running 227f should update because of that soon.

When updating you should be aware that this is a full installer again and if you want to keep your old ini settings you need to backup your ini files and update them manually (Unreal.ini and User.ini are being replaced due to new settings).

Also due to the new cache handling (cache search is improved) it is recommended to empty your cache folder if you run into troubles after installation, or at least ensure that there are no System files in the cache like UPak.u if you run Unreal Gold or Anthology.

Have fun!

PS: Be careful with the realtime shadows, they can drain a LOT of performance, even on nowadays machines.
« Last Edit: Apr 5th, 2011 at 9:49am by Smirftsch »  

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creavion
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Re: Unreal 227g release
Reply #1 - Apr 5th, 2011 at 8:13am
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*since this very important thread got bumped on front page through an other useless and stupid thread*
Congrats. You have finally did it. After that long time, I think its a feeling like "finally a bathroom! I can not hold it anymore..."
  

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Re: Unreal 227g release
Reply #2 - Apr 5th, 2011 at 11:18am
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Fantastic! Thank you to all of you who worked on it!
  

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Hyper
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Re: Unreal 227g release
Reply #3 - Apr 5th, 2011 at 11:31am
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Released at last. Great!
Thanks for your continued time and dedication, Smirftsch + team OldUnreal!

I'll update my site and servers today when I'm home.
  
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Re: Unreal 227g release
Reply #4 - Apr 5th, 2011 at 11:34am
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Congrads with the release Smiley, and let me know if theres a change in plan through PM and ill update the files if needed.


But above all, great work and lets hope that it could be a final release.
.
.
.
  
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creavion
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Re: Unreal 227g release
Reply #5 - Apr 5th, 2011 at 11:44am
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IT IS final, any bug fix will result in a 227h.
  

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Smirftsch
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Re: Unreal 227g release
Reply #6 - Apr 5th, 2011 at 12:10pm
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I don't think you mean the same now Smiley

But indeed, if any bug forces another update now, it'll be 227h then Smiley

Maybe its even the way it must happen that 227h needs to be created, because now we have a bigger scale of testers.
To explain it a bit- to fix some "unfixable" bugs we needed to make some very major changes, way more as intended after 227f. Things for example like the Octree Collision hash which was necessary to fix the remaining "mystery" crashes in both server and client. Also it's faster too in most situations.

To put it simple: There is no way to update without updating and any new code contains a new risk of having bugs. Smiley

In other words, if it's necessary we'll throw in a 227h, but that within a range of a few days and not again weeks or even months to clean up any noticed issue.

  

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Re: Unreal 227g release
Reply #7 - Apr 5th, 2011 at 1:02pm
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Smirftsch wrote on Apr 5th, 2011 at 5:40am:
Ok folks, the patch is up and can be downloaded in the download section: http://www.oldunreal.com/oldunrealpatches.html


I still see 227f , not 227g Sad
  
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Smirftsch
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Re: Unreal 227g release
Reply #8 - Apr 5th, 2011 at 1:07pm
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hu? Try refreshing the page (F5) Wink
  

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Re: Unreal 227g release
Reply #9 - Apr 5th, 2011 at 1:10pm
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This is absolutely epic, so many additions to Unrealed, now Im just gonna play with every new feature (especially DynamicWaterzones) until I get bored and ask for 228. jking Tongue (about the getting bored part)
  

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Re: Unreal 227g release
Reply #10 - Apr 5th, 2011 at 2:13pm
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I'm very happy to hear it! Thank you!

Linux installer will be available soon.
  
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Re: Unreal 227g release
Reply #11 - Apr 5th, 2011 at 2:30pm
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Smirftsch wrote on Apr 5th, 2011 at 1:07pm:
hu? Try refreshing the page (F5) Wink


F5 does not help, but helped Ctrl-F5. Wink
Thank you.
  
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Re: Unreal 227g release
Reply #12 - Apr 5th, 2011 at 3:37pm
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This might be the most important event since the French Revolution or the Death of Jesus.
  

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Re: Unreal 227g release
Reply #13 - Apr 5th, 2011 at 4:49pm
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Marzanna wrote on Apr 5th, 2011 at 2:13pm:
I'm very happy to hear it! Thank you!

Linux installer will be available soon.

Very good! That way I will be able to install it here again and test it thoroughly. If it works fine, even create a playthrough of Unreal on Linux Smiley

Congrats to everyone Smiley
  
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Skw
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Re: Unreal 227g release
Reply #14 - Apr 5th, 2011 at 6:03pm
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Thank you Smirf!! Leveling server is now updated (waiting for Age to fix 227g incompatibilities...).

Two bugs found: Same as Age has; need to push WIN-key after starting Unreal to unfreeze and unfortunately, OldWeapons' BruteRocket sound replace isn't working (completely silent when Brutes fire rockets).

I'll fix the OldWeapons' bug sometime.
  
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