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Very Hot Topic (More than 25 Replies) ahaigh's S3TC download page (Read 22419 times)
Lightning_Hunter
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Re: ahaigh's S3TC download page
Reply #15 - Feb 22nd, 2015 at 10:30pm
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Is there a UT version of Casey's file above? I was just thinking the other day how low-quality the barrels and crates look compared to the S3TC textures, and I have to admit that they look incredible in the new ExtremeEnd UnrealShare.u file above. Pretty please, can someone tell me how to use them in UT? Cheesy
  

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[]KAOS[]Casey
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Re: ahaigh's S3TC download page
Reply #16 - Feb 23rd, 2015 at 12:09am
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The texture merger I made, for some reason, crashes when I try to use it in UT.

IT works fine in unrealgold/227i, but the critical function (I think an editor import factory) crashes. I haven't looked at it in years though...
  
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Lightning_Hunter
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Re: ahaigh's S3TC download page
Reply #17 - Feb 23rd, 2015 at 12:38am
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The only way I know of adding these textures to UT is to convert the .dds files in photoshop to .bmp files, then use a program called "bright" to convert that to 256 color pcx files.  I can then import them in to UED.  They lose a little bit of quality during the conversion process, however...  If there is a better way, I would like to know. 

DDS files cannot be used by UT, right?
  

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スマイル・ドラゴン
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Re: ahaigh's S3TC download page
Reply #18 - Feb 23rd, 2015 at 12:58am
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You can import 24-bpp BMP into Unreal and the import generator creates a DXT-1 texture object... DXT-1 is S3TC.

Only use Bright if you want to stay true to Unreal's limits and don't want to crash people running Glide renderer.
  

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Re: ahaigh's S3TC download page
Reply #19 - Feb 23rd, 2015 at 5:56am
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スマイル・ドラゴン wrote on Feb 23rd, 2015 at 12:58am:
You can import 24-bpp BMP into Unreal and the import generator creates a DXT-1 texture object... DXT-1 is S3TC.

Only use Bright if you want to stay true to Unreal's limits and don't want to crash people running Glide renderer.


What is the import generator?
  

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スマイル・ドラゴン
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Re: ahaigh's S3TC download page
Reply #20 - Feb 24th, 2015 at 3:37am
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Um, it's a native object that handles bitmap file conversion to Unreal's internal texture class?

I can't really tell you exactly what it "is", I was just saying that when it's invoked with a 24-bit BMP file as the import target, it automatically creates a DXT-1 (S3TC) format Texture object for you to use.
  

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Re: ahaigh's S3TC download page
Reply #21 - Feb 24th, 2015 at 5:13am
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スマイル・ドラゴン wrote on Feb 24th, 2015 at 3:37am:
Um, it's a native object that handles bitmap file conversion to Unreal's internal texture class?

I can't really tell you exactly what it "is", I was just saying that when it's invoked with a 24-bit BMP file as the import target, it automatically creates a DXT-1 (S3TC) format Texture object for you to use.


I guess I phrased my question wrong. I thought you were implying that there was some external program that imports textures (an import generator), but I misread your post. I guess my real question is how I import 24-bit bmp files in to Unreal, as you said I could do. I am familiar with UED2.0, and I know it cannot import BMP files at all (UnrealED 1 can). Besides, it only works with 256 colors.

I guess what I need is a tutorial or something along those lines that tells me how to get these .dds files in to UnrealShare.u. I can use photoshop to convert the .dds files to 24-bit bmp, but then what?  Do I use UCC?
  

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スマイル・ドラゴン
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Re: ahaigh's S3TC download page
Reply #22 - Feb 24th, 2015 at 5:17am
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Unreal does not operate on 256 colours alone. You need to specify "all types" or manually type in the import command into the unreal log window in the editor. I've imported 24-bit BMP's into Unreal all the time, and Unreal warns that it created a DXT1, the warning is there because not all graphics cards at the time even knew what that format even is internally. (This obviously isn't a problem today)

I've never ran into any issues importing .BMP into Unreal, you can even export .BMP if you type the export filename as .bmp instead of .pcx.
  

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Re: ahaigh's S3TC download page
Reply #23 - Feb 24th, 2015 at 5:34am
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So how do I import them? What is the command in Unreal?  That's what I'm asking here. Wink
  

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スマイル・ドラゴン
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Re: ahaigh's S3TC download page
Reply #24 - Feb 24th, 2015 at 6:04am
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I don't remember it off hand, and none of my Unreal related stuff is on this system and currently stuck on drives I can't mount externally yet.

If you import a texture the command will show up in the log. (It should, but I'm speaking from UnrealED 1.0 experience)

Sorry for confusing you that much, but I still think in the import dialog there should be a option to view "All files" not just "PCX" and you should beable at that point to import a .BMP (It needs to be 24-bit, with no colourspace information)
  

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rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Re: ahaigh's S3TC download page
Reply #25 - Feb 24th, 2015 at 6:09pm
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Well, I remembered that UnrealED2 can import bmp files after all. You just have to have it display "all files" (or rename the .bmp to .pcx to trick the editor). It also successfully imports 24-bit bmp files, which I never knew it could do.

However, I'm having trouble with the masked properties. Whenever I import Jtree51 for example, the tree in the game has the black masking bug (you can see the black parts of the texture). I tried importing the texture with "masked" both on and off, but neither worked.

Casey, how did you import these textures before?
  

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スマイル・ドラゴン
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Re: ahaigh's S3TC download page
Reply #26 - Feb 24th, 2015 at 9:01pm
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DXT1 can't mask properly. Though I've had strange instances of it masking only RGB 000 in the image, I think that may be a hack of UTGLR in the works though.

The DXT1 format traditionally speaking only supports a 1-bit alpha mask. But I don't know how to save a file with 1-bit alpha.
  

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rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Re: ahaigh's S3TC download page
Reply #27 - Feb 26th, 2015 at 8:07am
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I imported them using a custom C++ inline replacement tool that doesn't modify import/export table & guid

It's not something released, and as mentioned, last I remember UT crashes using the method that works for u1
  
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Re: ahaigh's S3TC download page
Reply #28 - Feb 27th, 2015 at 7:15am
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For import of dds textures to unreal and ut99 it is possible to use the ut2004 editor.  In addition, for the ut99 editor need set WindowedRenderDevice=D3D9Drv.D3D9RenderDevice (in UnrealTournament.ini) and Device=D3D9Drv.D3D9RenderDevice (in UnrealEd.ini), otherwise it will crash when you open the package.
  

Sorry for my bad English
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Re: ahaigh's S3TC download page
Reply #29 - Mar 2nd, 2015 at 4:14am
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Does the 227 patch come with a modified UnrealShare.u? I ask this, because if I am using the modified UnrealShare.u that has high-res skins, it will be outdated when there is a new release of 227...
  

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