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Normal Topic level screenshot (Read 4333 times)
TNT1992
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level screenshot
Jan 3rd, 2011 at 8:52am
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how would ou set up a level screenshot. i have followed tuts but they dont working game
  
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Hellkeeper
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Re: level screenshot
Reply #1 - Jan 3rd, 2011 at 4:10pm
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When you import it, make sure it is named "Screenshot". It doesn't work with other names. Then, once set in the levelinfo, it should work properly.
  

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TNT1992
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Re: level screenshot
Reply #2 - Jan 3rd, 2011 at 10:51pm
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ive named it screenshot but once i put in the level info save the package the screenshot is in then build and save the map the sreenshot wont show on the maplist
  
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Re: level screenshot
Reply #3 - Jan 3rd, 2011 at 11:02pm
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Put the Screenshot in the MyLevel Package, and DO NOT SAVE the Mylevel package.
  

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TNT1992
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Re: level screenshot
Reply #4 - Jan 3rd, 2011 at 11:39pm
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do i use mip maps?
  
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Re: level screenshot
Reply #5 - Jan 4th, 2011 at 9:02am
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No but that's completely irrelevant anyway. Just import a "Screenshot" picture into mylevel, no matter what the group or the options are, and put it into the levelinfo.
  

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DieHard SCWS
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Re: level screenshot
Reply #6 - Jan 5th, 2011 at 9:12pm
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Screenshot also needs to be 256 x 256 pixels and Index Colored.


Also in Level properties you can add mapname, playercount and other info. And as usual i forgot which one it is, but if you add text to a certain entry than the screenshot wont show up and this differs from UT and Unreal Gold.

So if you added info to all entries and the screenshot doesnt show up, remove all entries and check if that works.

If so re-add all entries untill the screenshot disapears again. In that case leave that entry blanc. So oddly enough the entries can influence the apearence of the screenshot, and as said, it differs between UT and Unreal Gold.


And you also should make sure to save the screenshot with the appropriate Indexing. If that is wrong import simply might fail. You can find the correct indexing here: Bottom of the page


Also, i am not sure but it could also be you have to import is as screenshot rather than Screenshot (hence the capital S).
.
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Re: level screenshot
Reply #7 - Jan 5th, 2011 at 9:28pm
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Just checked my last map and it seems texture names are not case-sensitive : Screenshot and screenshot are similarly working. However, I never encoutered the bug about entries preventing the screenshot from being displayed, neither in Unreal neither in UT. I guess this happens mostly in UGold...
  

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GreatEmerald
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Re: level screenshot
Reply #8 - Jan 5th, 2011 at 10:38pm
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Unreal Engine package management is in general case-insensitive so that's logical.
  
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SomeoneElse
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Re: level screenshot
Reply #9 - Feb 2nd, 2012 at 10:47am
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Late, but...

http://web.archive.org/web/20090414183811/http://squacky.planetunreal.gamespy.co...

(it has no images, but they are not important)
  
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