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Very Hot Topic (More than 25 Replies) 00Unreal development collection (Read 64212 times)
GreatEmerald
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Re: 00Unreal development collection
Reply #45 - Nov 6th, 2010 at 5:41pm
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Confusing for who, the LD or the player? You could just add buttons for different layers and that's it.
  
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Henry00
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Re: 00Unreal development collection
Reply #46 - Nov 7th, 2010 at 11:45am
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GreatEmerald wrote on Nov 6th, 2010 at 5:41pm:
Confusing for who, the LD or the player? You could just add buttons for different layers and that's it.


I wish, the actor layer already cost me 2 days ^^

edit:
Ok ok, I might give it some thought, it will become a little troublesome though..
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Henry00
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Re: 00Unreal development collection
Reply #47 - Nov 8th, 2010 at 5:51pm
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[COMING SOON]

I have added all the pawns, only have to make some more adjustments:



I cannot wait until they are finished  Cheesy
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Gizzy
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Re: 00Unreal development collection
Reply #48 - Nov 8th, 2010 at 9:34pm
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Weapon support is on it's way  Cool
  
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Henry00
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Re: 00Unreal development collection
Reply #49 - Nov 8th, 2010 at 9:46pm
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I cannot wait gizzy! =)

A little notice, be sure to update your dungeon maker before you click on update resources, due to recent updates the old versions will fail downloading 1 file from each packet, please try to prevent that.

As gizzy stated too we are both going all out on developing new tiles and I finished all 40 pawns!! Have fun with them ( warning: they bite )  Cheesy
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Gizzy
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Re: 00Unreal development collection
Reply #50 - Nov 8th, 2010 at 10:53pm
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Finished the weapons...waiting on Henry's go-ahead for the new update.

Also working on pickups too.
  
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Gizzy
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Re: 00Unreal development collection
Reply #51 - Nov 10th, 2010 at 11:11pm
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UDM now has complete weapon/pawn support!
Update your resources to get the latest additions.
  
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Henry00
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Re: 00Unreal development collection
Reply #52 - Nov 11th, 2010 at 12:29pm
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Wheeheee!! All hail Gizzy!
Check out the descriptions, you better get some chips and coke since it is as good as watching a movie  Cheesy!

Ok now something else, MULTIPLE Z LEVEL LAYERS!
Still under construction, but as progress is going.. you can soon use them! The problem is not really the layers itself, that already works, the problem is the save file.. I have encountered some issues and I also have to rewrite all tiles and actors, so its a biggy, hold on tight  Wink
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Henry00
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Re: 00Unreal development collection
Reply #53 - Nov 13th, 2010 at 2:36pm
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Well then, it has been some time and I have been activly working on Dungeon Maker the past few days.
The version has moved from UDM2 to Unreal Dungeon Maker 3. Dungeon Maker 3 now supports layers for building into the air, or going into the ground to create very advanced and complex dungeons... or just dm maps with underground bases!
Anyways thanks to alot of help from gigyas, Head Rebel and everyone I probably forgot  Tongue I got a new exporter with a better algorithm!

The new exporter.. 1600 brushes are being exported in about 40 seconds ( in the past 10 minutes ) and imported into UnrealED in less then 6 seconds ( in the past 20-30 minutes)  Cheesy

Proof?
Sure, this is the 80x80 fullgriddungeon.udm that matrix made for me a long long time ago:



Dungeon Maker 3 is still under construction, but will soon be ready! I hope you enjoy the news so far, and I will keep you posted ( fine.. changelog too )

Version 3.1:
+ Fixed the map sharing page, found php errors in the downloaded files LOL.
+ Fixed the layers, UDM now supports 41 layers to build up and down!
+ Fixed a bug at exporting ( double begin map and level info ).
+ With help from gigyas, I made a new algorithm for map exporting, faster & smaller!
+ Made map exportation more strict, the slightest error makes the export fail, the end.
+ Added debughelp to the exporter ( custom tiles etc )
+ Changed every tile to be compatible with the new exporter.
+ Without Head Rebel it wouldn't be as it is right now.
+ Added layer functionality ingame!
+ Hacked the UMX filetype thanks to support from TheDarksider!
  This means Dungeon Maker can now play Unreal songs!
+ All tiles are now smooth ingame, no more lighting bugs.
+ You can select a song for your map ( but only with UnrealED limitations ).
+ Added an @ boot check to download missing dll files etc.
+ Added new commands for Z level at actors and brushes.
+ Fixed issues with clearing your map.
+ Added special layer options, merge with ceiling or every layer new floor.
+ Added more cleaning options such as clean map info ( song, layersettings etc ).
+ Created a new map saving algorithm, I can now add as much information as I want
  which stays backwards compatible, ud3 is probably the final savefile.
+ Made the upload map compatible with the ud3 format.
+ Created a new way to merge custom Z values with the layers ( in the tiles ).
+ Fixed the actor template placing, it now works on all layers.



Please note that all tiles are being rewritten so once UDM3 is out, UDM2 loses compatibility with them.

I am continueing here, thanks for the comments ^^

The first multi layer map test ( there are multiple settings )   Cheesy



NEW! I added support for Z calculation at the tiles, I can now give it the finishing touch and release it.. tommorow?



Ingame:



Every layer new floor mode:  Cheesy



+ Fixed the actor template placing, it now works on all layers.

« Last Edit: Nov 15th, 2010 at 7:43pm by Henry00 »  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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KillerSkaarj
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Re: 00Unreal development collection
Reply #54 - Nov 14th, 2010 at 5:10am
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Uploaded my map, although it has a weird name (Fungeon2, lol).

Also OMG GIZZY YOU ROCK. Also OMG UDM3.
  

This post is sponsored by the Modify Button.
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Henry00
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Re: 00Unreal development collection
Reply #55 - Nov 15th, 2010 at 8:57pm
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UnrealED Dungeon Maker 3 has been released!

I know it has been a very long time before I finally got this far, but I am glad I took it since this new version is brilliant compared to the old one!
The new ud3 savefile is fully changeable, so it doesn't matter anymore if I add more stuff its always backwards compatible, thats why this can probably be the final savefile!
I hope you all enjoy the new features and be sure to tell me if something goes wrong ( since alot has changed ).



Have fun! Cheesy
Greets, your friendly neighbourhood programmer,
Henry00³ ( de Jongh )
« Last Edit: Nov 15th, 2010 at 10:55pm by Henry00 »  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Gizzy
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Re: 00Unreal development collection
Reply #56 - Nov 16th, 2010 at 1:09am
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Awesome news Henry, but after updating and trying to run, I get this error:




After clicking "Ok", this error follows:




And then UDM shuts down  Sad
  
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Henry00
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Re: 00Unreal development collection
Reply #57 - Nov 16th, 2010 at 1:56pm
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So here we go hm..
Ok it can be 2 things, 1 the download failed, ( so the update ) try restarting the updater manually but make sure you remove the current version information inside the settings folder, or 2:

redownload it from:

http://henry00.ftpaccess.cc/00Laboratories/downloads.php?cat_id=1&download_id=2

And it will work again for sure.

edit:
version 3.2:
+ Fixed problem with having no audio driver installed.
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Gizzy
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Re: 00Unreal development collection
Reply #58 - Nov 16th, 2010 at 2:46pm
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Problem solved, ta Henry.
I just need to fix my laptop now :/
  
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Zacman
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Re: 00Unreal development collection
Reply #59 - Nov 26th, 2010 at 12:33pm
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Nice  Cheesy

Here's a suggestion... How about an "Inverse Curve" so players can make a nice rounded turn in the corridor?

<<EDIT>> and also a Semicircle Endcap for the smaller corridors would be awesome :3
  
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