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Normal Topic Let Unreal2 use Galaxy audio system (Read 2475 times)
dts-esy
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Let Unreal2 use Galaxy audio system
Aug 24th, 2010 at 3:52am
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Galaxy audio system supports  a very good sound experience. Its 3D sound Sounds excellent.
Can anyone make a patch to let Unreal2 support Galaxy sound system? Wink
  
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GreatEmerald
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Re: Let Unreal2 use Galaxy audio system
Reply #1 - Aug 24th, 2010 at 10:23am
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No. Unreal II has strong ties with DirectMusic - basically it's the music that controls some parts of the game, and not the other way round. If they used something else, it would instantly break the game - videos would simply hang or even crash.
Also, Galaxy is both proprietary and old. It doesn't even support EAX more than 1.0 IIRC.
  
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[]KAOS[]Casey
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Re: Let Unreal2 use Galaxy audio system
Reply #2 - Aug 25th, 2010 at 12:36am
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from galaxy.c..
Code
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#include "hdr\eax.h"							// Creative EAX functions
#include "hdr\eax2.h"							// Creative EAX 2.x functions
#include "hdr\eaxman.h"							// Creative EAX Manager functions
 



if Unreal2 had public headers {even without libs} I could try to compile new newest {05ish} galaxy on Unreal2
  
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