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Very Hot Topic (More than 25 Replies) Unreal Return to Napali - Episode IV: Na Pali War (Read 57857 times)
Dozey
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Re: Unreal:Return to Napali 2
Reply #30 - Aug 26th, 2010 at 7:27am
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ok so i need one mapper that he/she have got some time for help me. Or you can send me contact to that person. thanx Smiley


I think that topic is off so if anyone would help with something please send me a PM.


                                                           Dozey
« Last Edit: Aug 28th, 2010 at 5:49pm by Dozey »  
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Dozey
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Re: Unreal:Return to Napali 2
Reply #31 - Sep 10th, 2010 at 6:59pm
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guys i don't know that the making this mappack is good. I've stole the idea of TurboMan because today  i watched Video on youtube - and guy is making somerthing very similar to me. Undecided
  
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PRIMEVAL
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Re: Unreal:Return to Napali 2
Reply #32 - Sep 10th, 2010 at 11:06pm
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So we'll need a new storyline then?
  

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Dozey
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Re: Unreal:Return to Napali 2
Reply #33 - Sep 11th, 2010 at 8:25am
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yeah. Maybe action will be this same but not on the napali or one of the napali moons. And the our hero won't be a prisoner 849 or lost officer from ums bodega bay. But some missions could be on napali.

Or the action of turboman mod could be 10 years after my acion. And all will be happy. Smiley
  
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Re: Unreal:Return to Napali 2
Reply #34 - Sep 11th, 2010 at 8:43am
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I'd say we have to create new enemy's, new models. A new enemy stronger then just the skaarj. ALL mappacks i've ever played for unreal were all about skaarjs.. its getting old now (just my opinion though) Just an suggestion tho.
  
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Dozey
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Re: Unreal:Return to Napali 2
Reply #35 - Sep 11th, 2010 at 9:08am
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yeap you are right i would like to play and use in the editor  new enemy not skaarj but you sayd that you haven't enough time. I haven't meet any uscript writer except you and .:..: (but he don't want join-i understand him; no screens of maps no game trailer) so probably the only way is to play with skaarj again Sad
  
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Bleeder91[NL]
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Re: Unreal:Return to Napali 2
Reply #36 - Sep 11th, 2010 at 12:19pm
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Mercs aren't Skaarj Cheesy
  
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PRIMEVAL
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Re: Unreal:Return to Napali 2
Reply #37 - Sep 11th, 2010 at 3:13pm
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I think Mercs are cooler than Skaarj, but I know they're not exactly stronger. They're slower, weaker, and a little more clumsy.
  

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Dozey
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Re: Unreal:Return to Napali 2
Reply #38 - Sep 11th, 2010 at 7:57pm
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PRIMEVAL wrote on Sep 11th, 2010 at 3:13pm:
I think Mercs are cooler than Skaarj, but I know they're not exactly stronger. They're slower, weaker, and a little more clumsy.


Merc have got a inteligent level same like Justin Bieber. Undecided

I need some more f@cking stronger inteligent and very painfull for player like predator or xynomorph from alien movie. I think that the Necris scripted pawn could be good same like umsspacemarine pawn created by Asgard.
  
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Dozey
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Re: Unreal:Return to Napali 2
Reply #39 - Sep 12th, 2010 at 6:10pm
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Okey so this is the progress of my work:
(for now mission2 - Spire Canyon, Mission1 is still working; Thank's for .:..: that he saved it Smiley









  
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Bleeder91[NL]
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Re: Unreal:Return to Napali 2
Reply #40 - Sep 12th, 2010 at 6:52pm
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Wow, weird SkyZone Cheesy
  
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Dozey
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Re: Unreal:Return to Napali 2
Reply #41 - Sep 12th, 2010 at 7:12pm
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yeah used fog in sky box and in map and gives me that effect of rising sun Grin
  
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Gizzy
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Re: Unreal:Return to Napali 2
Reply #42 - Sep 13th, 2010 at 2:42am
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Impressive mapping Tongue
  
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Dozey
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Re: Unreal:Return to Napali 2
Reply #43 - Sep 20th, 2010 at 12:59pm
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Gizzy wrote on Sep 13th, 2010 at 2:42am:
Impressive mapping Tongue

thanx  Smiley

've got some updates of map
-better cloud texture in skybox
-bigger effect of rising sun (fog with color)
-Some rooms in the buildings.

And the last one: Map isn't finished it's still in work so don't think that it's a finished job. Grin




  
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Dozey
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Re: Unreal:Return to Napali 2
Reply #44 - Jan 25th, 2011 at 1:38pm
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Ok so I show what RTN2 creation group created for today:







And I woner that it will be good to add map Skaarj Train for campaing (well - nobody used it for now, so it can be great version of beta map):




And one thing: We need Uscript writer from new pawn reason.

Members who joined and work with me:
-Myself (mapper,texture makker,story writer)
-MarcinBBlack (modeler,mapper)
-Crucifix (mapper) ; he's a CS mapper too
-Shikii (story writer)
-maybe Blu3Hazz cause i don't heard from him any news
-maybe Gizzy - cause i know he have to do his cs weapons project and ut2k4 weapons for unreal

This maps in screens are in beta version - still in building (trees, visuality, U227 features)

Thank's anyway  Wink
  
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