logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: [1] 2 3  Send TopicPrint
Very Hot Topic (More than 25 Replies) WW2 Project (Read 12717 times)
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
WW2 Project
Jun 20th, 2010 at 10:15am
Print Post  
Hey guys,

yea, its me again with some mod. Its potential. it might turn into a mod, that is if i could find someone to script my idea.

-sprinting
-real crouch
-prone
-no dodging
-loadout selection based on the team(allied or Axis, could probably be done by adjusting the Spawnpoint actor,using team 0 and 1 setting to recognize the team) when spawn with limit per loudout
-team deathmatch (win by team score)
-no weapon drop when killed(to avoid an axis player holding allied weapon + avoid having multiple weapons)
-disable weaponthrow
-make it a gametype

else its just showing off my work and how much I suck.

Arms Wireframe

Allied Arms

Axis Arms

M1 Garand Wireframe

M1 Garand


http://www.youtube.com/watch?v=DKqKhri0OwM

M1 Garand Animations

Triangle Count:
M1 Garand = 1846
Arm = 704
Total scene = 3245
(No, they not too high. I know how much unreal can take, been busy with models in unreal for 4 years so i think I know by now :p)
« Last Edit: Jun 22nd, 2010 at 1:40pm by Pyro »  

Back to top
 
IP Logged
 
Gizzy
Ex Member
**


Oldunreal Member

Re: Potential WW2 Project
Reply #1 - Jun 20th, 2010 at 2:26pm
Print Post  
Pyro wrote on Jun 20th, 2010 at 10:15am:
-sprinting
-real crouch
-prone
-no dodging
-loadout selection based on the team(allied or Axis, could probably be done by adjusting the Spawnpoint actor,using team 0 and 1 setting to recognize the team) when spawn with limit per loudout
-team deathmatch (win by team score)
-no weapon drop when killed(to avoid an axis player holding allied weapon + avoid having multiple weapons)
-disable weaponthrow
-make it a gametype


- iirc, Bleeder has sprinting in Unreality v4
- xCoop gogo
- Prolly be able to modify said crouch code in xCoop
- Dunno
- What you said
- TDM is a stock gametype, so easy peasy
- Umm....Destroy() when player killed?
- There's something in the Dispersion Pistol that stops it from being thrown, can't remember what it was though.
- Subclass Team deathmatch?
  
Back to top
 
IP Logged
 
Matrix224
God Member
*****
Offline



Posts: 736
Location: New York
Joined: Feb 20th, 2008
Gender: Male
Re: Potential WW2 Project
Reply #2 - Jun 20th, 2010 at 4:14pm
Print Post  
Gizzy wrote on Jun 20th, 2010 at 2:26pm:
Pyro wrote on Jun 20th, 2010 at 10:15am:
-sprinting
-real crouch
-prone
-no dodging
-loadout selection based on the team(allied or Axis, could probably be done by adjusting the Spawnpoint actor,using team 0 and 1 setting to recognize the team) when spawn with limit per loudout
-team deathmatch (win by team score)
-no weapon drop when killed(to avoid an axis player holding allied weapon + avoid having multiple weapons)
-disable weaponthrow
-make it a gametype


- iirc, Bleeder has sprinting in Unreality v4
- xCoop gogo
- Prolly be able to modify said crouch code in xCoop
- Dunno
- What you said
- TDM is a stock gametype, so easy peasy
- Umm....Destroy() when player killed?
- There's something in the Dispersion Pistol that stops it from being thrown, can't remember what it was though.
- Subclass Team deathmatch?



"- There's something in the Dispersion Pistol that stops it from being thrown, can't remember what it was though."

In default properties, bCanThrow.
  
Back to top
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #3 - Jun 20th, 2010 at 4:33pm
Print Post  
if its that easy, is there someone willing to help me out and perhaps do it with me? ofcourse the weapons needs a script too eh :p
If there is, please add daandw@live.nl to your IM:p
  

Back to top
 
IP Logged
 
PRIMEVAL
God Member
*****
Offline


Darkness Eternal

Posts: 856
Location: The Necropolis
Joined: Apr 24th, 2006
Gender: Male
Re: Potential WW2 Project
Reply #4 - Jun 20th, 2010 at 5:14pm
Print Post  
This looks pretty sweet. I'm no scripter, though.
  

Back to top
WWWAIM  
IP Logged
 
Bleeder91[NL]
Betatester
Offline


Personal Text:

Posts: 1021
Location: Location, Location, Location.
Joined: Oct 4th, 2009
Gender: Male
Re: Potential WW2 Project
Reply #5 - Jun 20th, 2010 at 8:35pm
Print Post  
I heard unreallity.. anyway, I can prolly help in a few weeks Tongue but if its going to be a gametype, will it have a custom hud? that would be nice.
  
Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #6 - Jun 21st, 2010 at 5:13am
Print Post  
Ah thats great Smiley i have vacation in a few weeks also Smiley
well keep contact on some IM ok ?

p.s. i started on the counterpart for the m1 garand, the Gewehr 43.
  

Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #7 - Jun 21st, 2010 at 9:41am
Print Post  

Gewehr 43 Wireframe

Gewehr 43

http://www.youtube.com/watch?v=RqRdkJbn-MI

Gewehr 43 Animations

Traingle Count:
G43 = 1622
Total scene = 3030
  

Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #8 - Jun 21st, 2010 at 9:56am
Print Post  
some people were unable to see the movies that are included, i posted the youtube link to the movie underneath.
http://www.youtube.com/watch?v=DKqKhri0OwM
http://www.youtube.com/watch?v=RqRdkJbn-MI
  

Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #9 - Jun 21st, 2010 at 1:43pm
Print Post  
LOADOUTS:

ALLIED FORCES:

Assault (2)
-thompson
-smoke grenade (1)
-First aid package (1)

Rifleman (inf)
-M1 garand
-frag grenade (2)
-First aid package (1)

Support (1)
-.30 cal browning (only fired when prone, if thats possible)
-colt 1911

Sniper (1)
-Springfield 1903
-Smoke grenade (2)



AXIS FORCES:


Assault (2)
-MP40
-smoke grenade (1)
-First aid package (1)

Rifleman (inf)
-Gewehr 43
-stick grenade (2)
-First aid package (1)

Support (1)
-MG42 (only fired when prone, if thats possible)
-Walther Pistol

Sniper (1)
-K98 Scoped
-Smoke grenade (2)



watchuthink ?
  

Back to top
 
IP Logged
 
Bleeder91[NL]
Betatester
Offline


Personal Text:

Posts: 1021
Location: Location, Location, Location.
Joined: Oct 4th, 2009
Gender: Male
Re: Potential WW2 Project
Reply #10 - Jun 21st, 2010 at 3:07pm
Print Post  
no flashy bang? air support?
  
Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #11 - Jun 21st, 2010 at 3:32pm
Print Post  
we can add that later, just want a solid base for now Smiley
  

Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #12 - Jun 21st, 2010 at 5:07pm
Print Post  
Map concept:

ill just create this and see how it turns out Shocked
  

Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #13 - Jun 21st, 2010 at 6:38pm
Print Post  


  

Back to top
 
IP Logged
 
Pyro
God Member
*****
Offline


[E][SGU]

Posts: 592
Joined: Jul 18th, 2007
Gender: Male
Re: Potential WW2 Project
Reply #14 - Jun 22nd, 2010 at 7:25am
Print Post  
p.s i need a name for the mod Shocked
  

Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 3 
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo