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Very Hot Topic (More than 25 Replies) Work in Progress - The WIP Thread (Read 53484 times)
creavion
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Work in Progress - The WIP Thread
Feb 14th, 2010 at 3:42pm
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Could not find anything like this here...

Testlighting, yes lighting (Bright Corners + NonIndicence is very powerful, specially with the base of DistantLightActors)
Distance Fog. A DXT5-texture skydome, footsteps. Will requiere the - so far not released - 227g at the end.
  

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GreatEmerald
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Re: Work in Progress - The WIP Thread
Reply #1 - Feb 14th, 2010 at 7:16pm
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Not bad, though the BSP has sharp corners, as always... I wonder if it would be possible to implement static mesh-like smoothing for BSP?
  
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creavion
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Re: Work in Progress - The WIP Thread
Reply #2 - Feb 14th, 2010 at 7:56pm
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Brightcorners + NonIncidence
I doubt you can make the lighting in UE1 even smoother. Before I reported the Bright Corners bug it was even more difficult to light out a terrain map which has some more polys as an unreal 1 map.

edit: no wait, you meant the bsp itself.. *caught*
Well thats the engine. Look out for custom user maps. AFAIK most of them are using even less polys. My selected polycount for the cliffs is .. IMHO standard. Ok, you have also here and there some extreme highpoly terrains, but those thingies are normally very small.
  

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creavion
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Re: Work in Progress - The WIP Thread
Reply #3 - Feb 15th, 2010 at 3:13pm
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Pyro
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Re: Work in Progress - The WIP Thread
Reply #4 - Feb 15th, 2010 at 6:41pm
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creavion
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Re: Work in Progress - The WIP Thread
Reply #5 - Feb 15th, 2010 at 7:06pm
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Whats that? A money mod? And what is this map supposed to be? Looks like a foggy alienworld with modern treetop houses.
  

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Jâçkrâßßit
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Re: Work in Progress - The WIP Thread
Reply #6 - Feb 15th, 2010 at 7:59pm
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I finally received a copy in the mail and started playing it two days ago.  So far its pretty damn good!

My last WIP was this:



After 8 years I was able to finally find my Half Life, Blue Shift and Opposing Force cd's which I gave up on when I first bought them.  Now, I just beat Half Life for the first time and it was pretty amazing to play after all these years!

Oh! Shocked    You were expecting to see my work from the UnrealEd... too bad suckers!!!!!!!!!!!!!!!!!!!!!!!
  

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Pyro
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Re: Work in Progress - The WIP Thread
Reply #7 - Feb 15th, 2010 at 8:20pm
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creavion wrote on Feb 15th, 2010 at 7:06pm:
Whats that? A money mod? And what is this map supposed to be? Looks like a foggy alienworld with modern treetop houses.

Your totally correct! Its SGU.
  

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creavion
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Re: Work in Progress - The WIP Thread
Reply #8 - Feb 15th, 2010 at 9:39pm
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Hm, maybe you should slightly reduce the fog. IMH its a little bit dense. And is this also supposed to be that "lightless"? No, I dont mean the torches, but e.g I dont see any light from them. The idea is really not that bad. If I remember correctly, I have seen ut3 arts (before the release) with something like that.
Maybe some wires between the trees to connect them a little bit. Or some freaking alien plants. Depends what you want to do, I mean can not know if you want to build a forest at all or if it should just look like a forest.
  

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Turboman.
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Re: Work in Progress - The WIP Thread
Reply #9 - Feb 15th, 2010 at 10:47pm
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creavion wrote on Feb 15th, 2010 at 3:13pm:


looks nice, i love how easy it is on the lighting, a very nice contrast of yellow and blue.
and alpha blending really makes textures look alot better :p
  
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Pyro
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Re: Work in Progress - The WIP Thread
Reply #10 - Feb 16th, 2010 at 6:54am
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creavion wrote on Feb 15th, 2010 at 9:39pm:
Hm, maybe you should slightly reduce the fog. IMH its a little bit dense. And is this also supposed to be that "lightless"? No, I dont mean the torches, but e.g I dont see any light from them. The idea is really not that bad. If I remember correctly, I have seen ut3 arts (before the release) with something like that.
Maybe some wires between the trees to connect them a little bit. Or some freaking alien plants. Depends what you want to do, I mean can not know if you want to build a forest at all or if it should just look like a forest.

thanks for the tips, well it is quick and sloppy mapping since sgu is running out of time and lots of huge maps have to be produced. i can do better, just dont have the time for it :p Im still going to add some spierwebs between the trees cus its a dead forest where spiders are etc .. and at end of the road theres a huge spider and a cave towards a dungeon. in fact this is a 'haunted' scientist village and theyr facility is underground , but a virus got loose and now there are zombies inside the facility :p the facility is the dungeon where u get a reward :p
as for the light and fog, its supposed to be like that that you dont see sh*t :p also at the torches , theres just enough light to see the path, i tried with higher values but then u could see too much into the forest.. so:p also this is pretty creepy:)
  

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GreatEmerald
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Re: Work in Progress - The WIP Thread
Reply #11 - Feb 16th, 2010 at 8:06am
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Is it just me or the skybox needs a fogring?
  
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creavion
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Re: Work in Progress - The WIP Thread
Reply #12 - Feb 16th, 2010 at 12:42pm
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@Pyronious: Alright, no problem (:

And I agree with GE about the fogring. Either you remove the skybox out of your map (make sure to make a bigger area for the distance fog, can be very simple) or you make the skybox fitting to the fog. If you have UT2004, check maps like ONS-Dawn or DM-Antalus how it CAN work (since I think there are much more ways to do it).

edit: yearh thx turbo^^
  

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Pyro
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Re: Work in Progress - The WIP Thread
Reply #13 - Feb 16th, 2010 at 1:06pm
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skybox is gonna move for a night-like skybox Smiley tnx for commets, almost forgot that. lol
  

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Pyro
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Re: Work in Progress - The WIP Thread
Reply #14 - Feb 16th, 2010 at 1:10pm
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somethings wrong with it, idk what. maybe im not too good in animating & modeling animals :p

EDIT: anims getting better. i think the legs in the front look too human. :p oh well doesnt matter


EDIT2: also ,this page needs a screenshot tag to resize images.
« Last Edit: Feb 24th, 2010 at 11:01am by Pyro »  

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