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Very Hot Topic (More than 25 Replies) Unreal NVidia PhysX support (Read 71745 times)
iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #90 - Jun 28th, 2011 at 10:21am
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I've got a PhysX system software installed. And don't you slready have to install PhysX?
  
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GreatEmerald
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Re: Unreal NVidia PhysX support
Reply #91 - Jun 28th, 2011 at 8:21pm
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Of course not. Unreal was released in 1998. PhysX was released in 2004.
  
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Re: Unreal NVidia PhysX support
Reply #92 - Jun 30th, 2011 at 5:59am
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I meant you have to install a PhysX System Software for the mod to work, not for Unreal to generally run.
  
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Re: Unreal NVidia PhysX support
Reply #93 - Jun 30th, 2011 at 6:15am
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Anyway, I found a way to convert Cloth Meshes to normal LOD Meshes.
If I show you, do you think you can make your test pack into an actual mod?
I really want everything I kill to fall realistically like they're skeletal ragdolls. You probably know that Vertex Meshes with Cloth Physics are the equivalent to Skeletal Meshes with Ragdoll Physics.

And I think it's a good idea to convert some falling projectiles to PhysX Actors, (i.e. Terran and Eightball grenades, Flak Shells and their sharpnel converted to ConvexPhysXActors, Biosludge projectiles converted to ClothPhysXActors, etc.)
  
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Re: Unreal NVidia PhysX support
Reply #94 - Jun 30th, 2011 at 4:49pm
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Oh, what did you mean by saying "Only needs to be integrated into the game, and then it'll be the best it can." then?
  
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Re: Unreal NVidia PhysX support
Reply #95 - Jul 3rd, 2011 at 1:39pm
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I meant that it needs to become an actual modification for the game rather than just an extention for the engine and a package with test object for that extension.
  
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Re: Unreal NVidia PhysX support
Reply #96 - Jul 3rd, 2011 at 3:05pm
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Indeed, something that is more than a tech demo would be nice.
  
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Re: Unreal NVidia PhysX support
Reply #97 - Jul 3rd, 2011 at 3:41pm
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Since I switched from Nvidia to ATI through my last died graphics card, somebody like me could not play such maps not at all anyway. And since I guess I am far not the only ATI user among the community, its difficult to reach a decent big audience, but this is not a problem of the Unreal PhysX support, its a general problem of PhysX.
  

UT99.org Community Mappack 2:&&http://www.ut99.org/utr/infopage.html
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Re: Unreal NVidia PhysX support
Reply #98 - Jul 3rd, 2011 at 4:35pm
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creavion wrote on Jul 3rd, 2011 at 3:41pm:
Since I switched from Nvidia to ATI through my last died graphics card, somebody like me could not play such maps not at all anyway. And since I guess I am far not the only ATI user among the community, its difficult to reach a decent big audience, but this is not a problem of the Unreal PhysX support, its a general problem of PhysX.

Excuse me for asking, but what century are you living in? Tongue ATI has PhysX support. It even has hardware PhysX support, just that NVIDIA are selfish and locked that feature. But with software support it works just fine.

Cross-platform support is an issue, though. There is PhysX SDK for Linux, but I'm not sure if it includes binaries required to run PhysX content in games.
  
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Re: Unreal NVidia PhysX support
Reply #99 - Jul 4th, 2011 at 8:11am
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Its not a matter where I llve, but I think my state of knowledge lags a little bit behind the one I should have had in those matters, I think.

Thinks I know .. or I meant to know that Nvidia bought PhySX and somehow included the technlogy on their graphics card giving them against ATI a big advantage in terms of performance, but I could be wrong about that.

I picked that up somewhere sometime ago.
  

UT99.org Community Mappack 2:&&http://www.ut99.org/utr/infopage.html
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Re: Unreal NVidia PhysX support
Reply #100 - Jul 4th, 2011 at 8:32am
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NVidia also purposefully is using x87 calls instead of x86 to slow down CPU PhysX, to further perpetuate the bullshit.

OpenCL is perfectly capable of doing physx as well.

nvidia = $$$$$$$$$$$
  
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Re: Unreal NVidia PhysX support
Reply #101 - Jul 4th, 2011 at 3:50pm
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WHAT?!
@#@!!!
Can't believe nVidia were such liars!
  
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Re: Unreal NVidia PhysX support
Reply #102 - Jul 4th, 2011 at 3:58pm
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Re: Unreal NVidia PhysX support
Reply #103 - Jul 9th, 2011 at 9:53am
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It's like this with almost every brand. ATI had it's chapters as well.

Anyway, do you think using this PhysX 'tech demo' as it is in a mappack/gamepack is a good idea?
I'd like to have it in my 'Day Of The Titan', 'Dragonfly' and 'TLF' games, tho I'm not sure if it's worth the compatibility risks.

Dots, do you have anything against using that one in bigger projects?
  

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Re: Unreal NVidia PhysX support
Reply #104 - Jul 9th, 2011 at 3:54pm
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Qtit wrote on Jul 9th, 2011 at 9:53am:
It's like this with almost every brand. ATI had it's chapters as well.

Anyway, do you think using this PhysX 'tech demo' as it is in a mappack/gamepack is a good idea?
I'd like to have it in my 'Day Of The Titan', 'Dragonfly' and 'TLF' games, tho I'm not sure if it's worth the compatibility risks.

Dots, do you have anything against using that one in bigger projects?

Maybe not just yet, I'm still going to change the base structure of the classes so they are more organized yet.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

(ಠ_ಠ)
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