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Very Hot Topic (More than 25 Replies) Unreal NVidia PhysX support (Read 1497 times)
Gizzy
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Re: Unreal NVidia PhysX support
Reply #45 - Feb 24th, 2010 at 9:24am
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Jet v4.3.5 wrote on Feb 23rd, 2010 at 9:55pm:
How easy will the soft-bodies be to set up when you incorporate them? Will they only work on skeletal meshes, or will there be new support for the vertex meshes (using their vertexes)?


My guess is that it will only work on skeletal meshes (physics acting on each bone)
  
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Hyper
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Re: Unreal NVidia PhysX support
Reply #46 - Feb 24th, 2010 at 9:40pm
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Okay, I installed the physics mod into my Unreal system folder, and got the nVidia driver, how do I enable this beast?

I can't find any readme file or instruction.
  
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Shivaxi
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Re: Unreal NVidia PhysX support
Reply #47 - Feb 25th, 2010 at 2:18pm
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Hyper wrote on Feb 24th, 2010 at 9:40pm:
Okay, I installed the physics mod into my Unreal system folder, and got the nVidia driver, how do I enable this beast?

I can't find any readme file or instruction.


lol...it's not something u enable...

you can summon the physics, edit them, make new physics...etc...it doesn't replace anything or change anything in the original game.  It's not like a mutator or something.

open up the physics test map that's included and you'll see what i mean
  

 
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Hyper
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Re: Unreal NVidia PhysX support
Reply #48 - Feb 27th, 2010 at 12:28am
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Shivaxi wrote on Feb 25th, 2010 at 2:18pm:
Hyper wrote on Feb 24th, 2010 at 9:40pm:
Okay, I installed the physics mod into my Unreal system folder, and got the nVidia driver, how do I enable this beast?

I can't find any readme file or instruction.


lol...it's not something u enable...

you can summon the physics, edit them, make new physics...etc...it doesn't replace anything or change anything in the original game.  It's not like a mutator or something.

open up the physics test map that's included and you'll see what i mean


Am I blind or what?

http://www.klankaos.com/downloads/UPhysX.rar
I don't see any physics test map in here.

Only 2 .DLL and a .U files. And putting those files into my Unreal does not seem to change anything to the physics.
  
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Matrix224
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Re: Unreal NVidia PhysX support
Reply #49 - Feb 27th, 2010 at 12:36am
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1. I think the map was recently removed
2. It doesn't change EVERYTHING's physics. There are certain things in UnrealPhysX.u that you SUMMON that have the physics applied to them
  
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Age
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Re: Unreal NVidia PhysX support
Reply #50 - Feb 27th, 2010 at 9:27am
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Matrix224 wrote on Feb 16th, 2010 at 1:31am:
Also Physgun breaks this stuff to hell

Looks like that these don't allow falling physics.
Fixed by if(IsA('PhysXActor')) SetPhysics Phys_None
  
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Hyper
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Re: Unreal NVidia PhysX support
Reply #51 - Feb 27th, 2010 at 4:08pm
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Matrix224 wrote on Feb 27th, 2010 at 12:36am:
1. I think the map was recently removed
2. It doesn't change EVERYTHING's physics. There are certain things in UnrealPhysX.u that you SUMMON that have the physics applied to them


But without a list of what to summon (readme file) this mod is useless to me!
  
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Re: Unreal NVidia PhysX support
Reply #52 - Feb 27th, 2010 at 4:21pm
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Hyper wrote on Feb 27th, 2010 at 4:08pm:
Matrix224 wrote on Feb 27th, 2010 at 12:36am:
1. I think the map was recently removed
2. It doesn't change EVERYTHING's physics. There are certain things in UnrealPhysX.u that you SUMMON that have the physics applied to them


But without a list of what to summon (readme file) this mod is useless to me!

Summon VehicleX.Hellbender
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

(ಠ_ಠ)
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Age
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Re: Unreal NVidia PhysX support
Reply #53 - Feb 27th, 2010 at 5:00pm
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http://www.megaupload.com/?d=EQKJ8TDK

Simple physics objects

summons:
phystest.phystest (woodenbox)
phystest.phystest2 (earth)
phystest.phystest3 (bigger sludgebarrel)
phystest.phystest4 (giant dice)
phystest.phystest5 (giant earth)
phystest.phystest6 (small moon)
« Last Edit: Sep 3rd, 2010 at 9:31am by Age »  
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Matrix224
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Re: Unreal NVidia PhysX support
Reply #54 - Feb 27th, 2010 at 5:12pm
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http://www.sendspace.com/file/vfk0y9

EDIT:
Ignore that ^ link for now. I'm fixing something...well you CAN try it but I'm fixing something in it....

EDIT2:
http://www.sendspace.com/file/62z24y

Known Glitches:
- If you pick one gun up (say a rifle) and then pick up another rifle, you will get the gun but the physX rifle will still be there on the ground; this goes for any gun.

Original:

There. Enjoy some fail I did in 5 minutes.

summon Bg.PhysItem

Does not work correctly online.
  
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Gizzy
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Re: Unreal NVidia PhysX support
Reply #55 - Sep 3rd, 2010 at 9:27am
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Does this need any more updating to work with more recent builds of/the eventual final build of 227g?
  
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Re: Unreal NVidia PhysX support
Reply #56 - Sep 3rd, 2010 at 9:31am
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Dozey
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Re: Unreal NVidia PhysX support
Reply #57 - Sep 5th, 2010 at 7:47pm
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u2vehicles+physX=more realistic phys of vehicles.
Smiley Smiley Smiley
  
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Re: Unreal NVidia PhysX support
Reply #58 - Sep 18th, 2010 at 9:42pm
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Gizzy wrote on Feb 13th, 2010 at 9:19pm:
Goodbye death animations...haha


Death animations could be coded to play before the ragdoll activates, I'm sure; that would be pretty boring otherwise, unless the character is smacked really hard, whereas he'd have to fly limp across the room to look right.

(or in some circumstances)
  

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iLikeTheUDK
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Re: Unreal NVidia PhysX support
Reply #59 - Mar 21st, 2011 at 2:01pm
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How can you make this work for UT99?
  
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